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First, let's make it very clear: deck.gl is not dependent on mapbox-gl. We used Mapbox as a base map provider in many of our demos because it was open source and flexible. However, in the end it's just one of the base map providers that we support, no different from Google Maps and ArcGIS. Now regarding this change: from what I understand, Mapbox GL JS is going "commercial source" instead of "closed source." For the real-world developers who are already using Mapbox as a paid product, it doesn't make a difference. For those who don't, there are alternatives to choose from, justifiably with some annoyance. For the deck.gl project, this certainly places some obstacles in the experience that we are shooting for, e.g. new developers may not be able to run our website examples in the future without a Mapbox account. When that happens, we will likely move to an alternative provider. |
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Great questions. However given the concerns that users have around the mapbox licensing change, I will restate for the record that these questions have nothing to do with mapbox licenses. deck.gl does not fork, copy or depend on mapbox code. Perhaps this question could be reopened as a separate topic: Quick answers:
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Regarding
I would personally recommend implementing 3D adjusted visualizations in deck itself first, before trying to align with mapbox terrain.
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See announcement https://github.com/mapbox/mapbox-gl-js/releases/tag/v2.0.0 and associated discussion
https://news.ycombinator.com/item?id=25347310
What does it mean for Deck.GL future?
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