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The issue is still present in newest version. There several ways to fix it manually, but it would be great if that would be fixed some day in release.
1)
After adding Render feature you will get spammed this warning.
Enabling Compatibility Mode fixes issues. But I am not sure what drawbacks that implements, but most likely:
Performance Impact
Loss of Advanced Rendering Features
Incompatibility with Future Updates
Debugging and Profiling
Potential Lack of Support
While editing shader code makes it visible, it introduces some performance issues as sugested in #2265 .
I think it is worth to fix it, as Scriptable render pipelines become more and more mandatory and with new Unity version removes old pipeline, so URP shaders is important.
The text was updated successfully, but these errors were encountered:
Environments (please complete the following information):
0.128.0
Unity-6
Windows 11
Describe the bug
#2265
The issue is still present in newest version. There several ways to fix it manually, but it would be great if that would be fixed some day in release.
1)
After adding Render feature you will get spammed this warning.
The render pass VRM10.MToon10.MToonOutlineRenderPass does not have an implementation of the RecordRenderGraph method. Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled) in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect. For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html.
Enabling Compatibility Mode fixes issues. But I am not sure what drawbacks that implements, but most likely:
Performance Impact
Loss of Advanced Rendering Features
Incompatibility with Future Updates
Debugging and Profiling
Potential Lack of Support
While editing shader code makes it visible, it introduces some performance issues as sugested in #2265 .
I think it is worth to fix it, as Scriptable render pipelines become more and more mandatory and with new Unity version removes old pipeline, so URP shaders is important.
The text was updated successfully, but these errors were encountered: