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[URP] MToon10 Outline #2527

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kirelisaurimas opened this issue Dec 5, 2024 · 1 comment
Open

[URP] MToon10 Outline #2527

kirelisaurimas opened this issue Dec 5, 2024 · 1 comment
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bug Something isn't working material/texture URP
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@kirelisaurimas
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Environments (please complete the following information):

  • UniVRM version: 0.128.0
  • Unity version: Unity-6
  • OS: Windows 11

Describe the bug

#2265

The issue is still present in newest version. There several ways to fix it manually, but it would be great if that would be fixed some day in release.
1)
image
After adding Render feature you will get spammed this warning.

The render pass VRM10.MToon10.MToonOutlineRenderPass does not have an implementation of the RecordRenderGraph method. Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled) in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect. For more information, refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/customizing-urp.html.

Enabling Compatibility Mode fixes issues. But I am not sure what drawbacks that implements, but most likely:

Performance Impact
Loss of Advanced Rendering Features
Incompatibility with Future Updates
Debugging and Profiling
Potential Lack of Support

While editing shader code makes it visible, it introduces some performance issues as sugested in #2265 .

I think it is worth to fix it, as Scriptable render pipelines become more and more mandatory and with new Unity version removes old pipeline, so URP shaders is important.

@Santarh
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Santarh commented Dec 23, 2024

Thanks for your report.

You can use the Compatibility Mode.

We have plans to support RenderGraph, but for some reasons, we can't check the behaviour in Unity6 yet.

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