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gameinfos.inc.php
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<?php
/*
From this file, you can edit the various meta-information of your game.
Once you modified the file, don't forget to click on "Reload game informations" from the Control Panel in order in can be taken into account.
See documentation about this file here:
http://en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php
*/
$gameinfos = array(
// Game presentation
// Short game presentation text that will appear on the game description page, structured as an array of paragraphs.
// Each paragraph must be wrapped with totranslate() for translation and should not contain html (plain text without formatting).
// A good length for this text is between 100 and 150 words (about 6 to 9 lines on a standard display)
// Example:
'presentation' => array(
totranslate("Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun."),
totranslate("In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade)."),
totranslate("While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city."),
totranslate("Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner."),
),
// Name of the game in English (will serve as the basis for translation)
'game_name' => "Teotihuacan: City of Gods", // NOI18N
// Game designer (or game designers, separated by commas)
'designer' => 'Daniele Tascini',
// Game artist (or game artists, separated by commas)
'artist' => 'Odysseas Stamoglou',
// Year of FIRST publication of this game. Can be negative.
'year' => 2018,
// Game publisher
'publisher' => 'Board&Dice',
// Url of game publisher website
'publisher_website' => 'http://boardanddice.com',
// Board Game Geek ID of the publisher
'publisher_bgg_id' => 26630,
// Board game geek ID of the game
'bgg_id' => 229853,
// Players configuration that can be played (ex: 2 to 4 players)
'players' => array( 2,3,4 ),
// Suggest players to play with this number of players. Must be null if there is no such advice, or if there is only one possible player configuration.
'suggest_player_number' => 4,
// Discourage players to play with these numbers of players. Must be null if there is no such advice.
'not_recommend_player_number' => null,
// 'not_recommend_player_number' => array( 2, 3 ), // <= example: this is not recommended to play this game with 2 or 3 players
// Estimated game duration, in minutes (used only for the launch, afterward the real duration is computed)
'estimated_duration' => 90,
// Time in second add to a player when "giveExtraTime" is called (speed profile = fast)
'fast_additional_time' => 30,
// Time in second add to a player when "giveExtraTime" is called (speed profile = medium)
'medium_additional_time' => 40,
// Time in second add to a player when "giveExtraTime" is called (speed profile = slow)
'slow_additional_time' => 50,
// If you are using a tie breaker in your game (using "player_score_aux"), you must describe here
// the formula used to compute "player_score_aux". This description will be used as a tooltip to explain
// the tie breaker to the players.
// Note: if you are NOT using any tie breaker, leave the empty string.
//
// Example: 'tie_breaker_description' => totranslate( "Number of remaining cards in hand" ),
'tie_breaker_description' => "In case of a tie, the tied player with the most cocoa remaining is the winner. If still tied, the tied player with the lower number on their Player Order token is the winner. (In Dark Eclipse: the Player with the higher number)", // NOI18N
// If in the game, all losers are equal (no score to rank them or explicit in the rules that losers are not ranked between them), set this to true
// The game end result will display "Winner" for the 1st player and "Loser" for all other players
'losers_not_ranked' => false,
// Game is "beta". A game MUST set is_beta=1 when published on BGA for the first time, and must remains like this until all bugs are fixed.
'is_beta' => 1,
// Is this game cooperative (all players wins together or loose together)
'is_coop' => 0,
// Complexity of the game, from 0 (extremely simple) to 5 (extremely complex)
'complexity' => 3.73,
// Luck of the game, from 0 (absolutely no luck in this game) to 5 (totally luck driven)
'luck' => 1,
// Strategy of the game, from 0 (no strategy can be setup) to 5 (totally based on strategy)
'strategy' => 5,
// Diplomacy of the game, from 0 (no interaction in this game) to 5 (totally based on interaction and discussion between players)
'diplomacy' => 1,
// Colors attributed to players
'player_colors' => array( "000000", "0000ff", "ffa500", "ff0000" ),
// Favorite colors support : if set to "true", support attribution of favorite colors based on player's preferences (see reattributeColorsBasedOnPreferences PHP method)
'favorite_colors_support' => true,
'enable_3d' => false,
// Game interface width range (pixels)
// Note: game interface = space on the left side, without the column on the right
'game_interface_width' => array(
// Minimum width
// default: 740
// maximum possible value: 740 (ie: your game interface should fit with a 740px width (correspond to a 1024px screen)
// minimum possible value: 320 (the lowest value you specify, the better the display is on mobile)
'min' => 910,
// Maximum width
// default: null (ie: no limit, the game interface is as big as the player's screen allows it).
// maximum possible value: unlimited
// minimum possible value: 740
'max' => null
),
// Games categories
// You can attribute a maximum of FIVE "tags" for your game.
// Each tag has a specific ID (ex: 22 for the category "Prototype", 101 for the tag "Science-fiction theme game")
// Please see the "Game meta information" entry in the BGA Studio documentation for a full list of available tags:
// http://en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php
// IMPORTANT: this list should be ORDERED, with the most important tag first.
// IMPORTANT: it is mandatory that the FIRST tag is 1, 2, 3 and 4 (= game category)
'tags' => array( 3,12,210,206,203 ),
//////// BGA SANDBOX ONLY PARAMETERS (DO NOT MODIFY)
// simple : A plays, B plays, C plays, A plays, B plays, ...
// circuit : A plays and choose the next player C, C plays and choose the next player D, ...
// complex : A+B+C plays and says that the next player is A+B
'is_sandbox' => false,
'turnControl' => 'simple',
////////
'db_undo_support' => true
);