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Guild3 Support #1
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Cool, I didn't know that! I thought the engine was only used for DS1 and DS2. I don't have that game, but you could always try the tool and see if it works. Tbh my hopes are not high, because I know someone who tries it on DS2 and none of the commands worked 😕. Guild 3 was made after DS2 so my guess is they started from the DS2 version of the engine. But it's worth a try! |
Nah doesn't work,
But could maybe provide more details about the file format?
…On Sun, 3 Nov 2019, 21:05 John Simon ***@***.***> wrote:
Guild3 is also based on the Darksiders engine
Cool, I didn't know that! I thought the engine was only used for DS1 and
DS2.
I don't have that game, but you could always try the tool and see if it
works.
Tbh my hopes are not high, because I know someone who tries it on DS2 and
none of the commands worked 😕. Guild 3 was made after DS2 so my guess is
they started from the DS2 version of the engine. But it's worth a try!
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@whatisaphone so im trying to rewrite it for guild3 atm, maybe we can also get it to work for dark siders2 im able to list most of the scripts atm |
Sorry I think I'm a little late on this one, but here's a few good places to start reading (for
Awesome! I'd love to see what you came up with. And I know a few people who would be very interested in seeing the scripts for DS2. |
Do u have more info on the occlassmanagee maybe some decompiled / annotated
version, I would search for the same one in guild 3 and compare it to find
difference, cuz somehow after 300 scripts it's not working anymore with
same algorithm
…On Wed, 6 Nov 2019, 14:45 John Simon ***@***.***> wrote:
more details about the file format
Sorry I think I'm a little late on this one, but here's a few good places
to start reading (for scripts.obsp specifically):
- obsp
<https://github.com/whatisaphone/war/blob/cb33bf06a7d935d73983eca1d9e91ffce853a0ed/crates/war/src/obsp/mod.rs>
- OCClassManager
<https://github.com/whatisaphone/war/blob/cb33bf06a7d935d73983eca1d9e91ffce853a0ed/crates/war/src/darksiders1/code/vigil/gfc/oc/occlassmanager.rs>
im able to list most of the scripts atm
Awesome! I'd love to see what you came up with. And I know a few people
who would be very interested in seeing the scripts for DS2.
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Let's continue this over email. I hope you don't mind if I use the email on your github profile |
Just do it :)
…On Thu, 7 Nov 2019, 22:25 John Simon ***@***.***> wrote:
Let's continue this over email, mind if I use the email on your github
profile?
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Was there any resolution to this issue? I'm also interested in digging in The Guild 3 scripts. |
Phoenix Engine is also used in Warhammer 40.000: Space Marine, which has scripts.obsp too. Here is the file just in case: Thanks! |
I played around with the Guild 3 scripts a little bit today. I was able to read about half the classes before I gave up. I'll probably never touch this again, but my progress is in #3 if anyone else wants to pick up where I left off. Here are the files: guild-3.zip And here's a message from the developers (from
|
I looked at Warhammer's scripts.obsp too. There's nothing in there you can't see by just opening it in notepad. The format is so primitive that I would guess it uses an earlier version of Oblivion, even though it was released after Darksiders. Related, you can find this list in one of the darksiders bluerooms, probably a reference to Warhammer: https://github.com/whatisaphone/war/blob/browse/browse/visscript/br_mechtest/zipLine/script-modules%20that%20need%20to%20be%20ported%20to%2040k.png |
Hey Since Guild3 is also based on the Darksiders engine i would like to ask if u may wanna add support
scripts.zip
to it :)
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