-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Getting models out of the .mb.bin file #5
Comments
Hey, thanks for checking out the project. Models are a much larger effort but I can certainly continue to research it. What is your interest with this game? You are the second person to ask about it - are you remaking it or what |
Remaking, yes. 2 years ago I discovered this game accidentally while browsing YouTube and when I saw the concept I knew that the concept is revolutionary and I felt like I should do something with it since then. I have been a Roblox developer for years, so I thought that I could remake the game in Roblox, as it is almost perfect for such games. Since then I made a few revisions of the studio, but this year I assembled a team of 8 people who wanted to work on the game. Now the 3D models are really, really tricky to remake because from the game footage most of it was covered in dark. I asked on the Xentax forum for some help about a specific model (the model where the 100 peple stand) as it is the hardest to remake. One guy did it successfully by looking through the hex data and using a program called hex2obj. I successfully imported that one model into Roblox, but the problem is that there many other models and that hex data is unique to each model. I tried remaking the other models with Roblox Studio, but then the style is completely disintegrated. |
Not sure if this project is even in the works anymore, but I came across it today in hopes of finding a way to pull the map models (if they exist) out to try and make them into 2D maps for a tabletop setting. Has this, or can this, be done? |
I haven't switched back to this project in a number of years as some of the data formats are not trivial to understand without a debugger. When ghidra supports remote gdb targets on windows I'd be interested in coming back to this project. |
I used the github build of onevs_app.exe, but it only extracts textures. Is there any way to maybe get actual 3D models that could be converted into something normal like .obj?
The text was updated successfully, but these errors were encountered: