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  1. yes-code software: 能够优雅的演进(gracefully evolve),应对需求和环境约束的变化

    We need to be able to change software to accommodate changing circumstances without rewriting it, and that is fundamentally what software engineering is: how to change software systems. Change is the name of the game.

    1. 抽象:封装出独立(isolate)的部分,从而在不影响 code base 中其他部分的情况下进行变更
  2. no-code software 无法应对变更和研发团队扩张上

    Traditional software has learned the abstractions and patterns that make software resilient and adaptable to change and scale. No-code software is not ready for changing constraints nor development scale.

  3. no-code software 适用场景
    1. Transitionary, ephemeral software:拥有预定义、有限的生命周期,不用担心变更和团队规模增长
      • 短期内不变,可以为求快而牺牲适应性
    2. High-churn code:代码频繁变化,但是不需要演进,今天写的代码明天就会被其他代码替代掉
  4. 误区
    1. 软件工程不是寻求解决方案,而是如何演进方案,但是 no-code 工具并不关注这个

    Software engineering is not about building solutions, it’s about evolving them. But change resiliency over time is not the focus of no-code tools

    1. no-code 工具是流程、工作流工具的扩展
    2. no-cdoe 工具并没有办法替代写代码
  5. 个人总结
    • yes-code software 和 no-code software 是适应性和速度的权衡,需要决策者结合各自场景去判断
    • 没有银弹,不同的套路具有各自适用的场景
    • 想到之前看过的Thoughtworks CTO 对于 low code 的评论,大意是 low code 图灵不完备,复杂需求搞不定,堪称行业毒瘤,可以一起看看,传送门