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IRuntimeEventHandler.h
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#pragma once
#include "cpp-sdk/SDK.h"
#include <array>
class IRuntimeEventHandler
{
static IRuntimeEventHandler*& _instance()
{
static IRuntimeEventHandler* instance = nullptr;
return instance;
}
using EventType = alt::CEvent::Type;
// All events the module uses, which need to be enabled and never disabled
static constexpr std::array internalEvents = {
EventType::CONNECTION_COMPLETE, EventType::DISCONNECT_EVENT, EventType::GAME_ENTITY_CREATE, EventType::GAME_ENTITY_DESTROY, EventType::RESOURCE_STOP
};
// Keeps track of the event handlers registered for all events
std::unordered_map<alt::CEvent::Type, uint32_t> eventHandlersCount;
static void SetInstance(IRuntimeEventHandler* handler)
{
_instance() = handler;
}
public:
constexpr static bool IsNeededEvent(alt::CEvent::Type type)
{
for(alt::CEvent::Type evType : internalEvents)
{
if(evType == type) return true;
}
return false;
}
void Start()
{
SetInstance(this);
Reset();
}
void Reset()
{
// Enable all events the module needs
for(EventType type : internalEvents)
{
alt::ICore::Instance().ToggleEvent(type, true);
}
eventHandlersCount.clear();
}
void EventHandlerAdded(alt::CEvent::Type type)
{
// If the event is needed, we don't need to keep track of the amount of handlers for it
if(IsNeededEvent(type)) return;
if(eventHandlersCount[type]++ == 0)
{
alt::ICore::Instance().ToggleEvent(type, true);
}
}
void EventHandlerRemoved(alt::CEvent::Type type)
{
if(IsNeededEvent(type)) return;
if(--eventHandlersCount[type] == 0)
{
// If there are no more handlers for this event, we don't need it anymore
alt::ICore::Instance().ToggleEvent(type, false);
}
}
static IRuntimeEventHandler& Instance()
{
return *_instance();
}
};