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Investigate improved antialiasing #31

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xycaleth opened this issue Apr 10, 2016 · 0 comments
Open

Investigate improved antialiasing #31

xycaleth opened this issue Apr 10, 2016 · 0 comments

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@xycaleth
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MSAA only solves the problem of aliasing on the edges of geometry. Other aliasing includes texture aliasing and temporal aliasing (where output between frames cause flickering).

Need to look into solutions for these other cases.

@xycaleth xycaleth modified the milestone: Milestone 3 May 1, 2016
xycaleth pushed a commit that referenced this issue Jun 9, 2018
Begin/end scene when rendering weather depth map
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