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0.2.5

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@Adamkob12 Adamkob12 released this 01 Nov 17:35
· 36 commits to main since this release

Added more advanced Proximity Based Shading, making it look much more like Minecraft's "Smooth Lighting"
Also added more API changes, and a built in way to "introduce" two chunks to each other, meaning culling the vertices between them, and applying the PBS to the edges of the chunks.