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feat: Gene seed overhaul #387
base: release/0.10.0.0
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Reviewer's Guide by SourceryThis pull request overhauls the gene seed system by making gene seeds their own objects. This allows for tracking mutations before implantation, passing on defects to other gene seeds in incubators, and better control over mutations for gameplay. File-Level Changes
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Hey @OH296 - I've reviewed your changes - here's some feedback:
Overall Comments:
- There's a typo in the parameter name 'revover_gene' in scr_destroy_gene_slave_batch() that should be fixed to 'recover_gene'
- Consider adding validation/error handling when accessing gene_seed_mutations to handle cases where it hasn't been initialized yet
Here's what I looked at during the review
- 🟢 General issues: all looks good
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Description of changes
Reasons for changes
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How have you tested your changes?
Summary by Sourcery
Introduce gene seed as objects, allowing players to view mutations before implantation. Implement gene seed defects inheritance in slave incubators, encouraging strategic gene seed placement. Improve mutation control with stability and purity mechanics. Harvested gene seed will inherit parent marine mutations. Update mechanicus tithes to use the new gene seed system.
New Features:
Tests: