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Changes options for Orepit citizenship and updates important origin i… (
#20313) **REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs are placeholders that can be altered as the synth lore team sees fit. The reasoning regarding this PR is that I think the current in-game information around Orepit and the available listed options for citizenship are too confusing for anyone who may be interested in the origins; humans can either choose Coalition of Colonies or no citizenship, despite implied statelessness for humans being confusing for anyone who might read their card or records and Orepit not being integrated with the broader Coalition. This makes Orepit a separate and unique citizenship in a similar vein to the format for the Free Tajaran Council or Elyran Non-citizen Persons. The included important information blurbs are for clarity of lore developments regarding the Open Doors memorandum and megacorporate hiring standards for Trinarists. I understand that I was told by NM that plans will be in the works for Orepit after the Golden Deep arc and hope this isn't seen as overstepping or a stopgap measure. ![image](https://github.com/user-attachments/assets/3c48b59f-9019-4477-9c12-492d14acf1a0) For humans ![image](https://github.com/user-attachments/assets/306cb756-4807-4623-827e-fbcacfca1fa0) For IPCs ![image](https://github.com/user-attachments/assets/6c6c35fa-ff82-4052-b7f8-1b89ffca414a) Co-authored-by: Gabby <[email protected]>
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################################ | ||
# Example Changelog File | ||
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author: SimpleMaroon | ||
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changes: | ||
- rscadd: "Added Orepit citizenship, which is unique to human Orepitters and IPCs. This is the only citizenship option both Orepit origins are able to select." | ||
- qol: "Both Orepit origins now include information on job/faction limitations and which accent to pick for human Orepitters." |