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Removes the confusingly unnecessary nerf to Columbo's damage (he did as much as just punching someone) from the parent mob and increases his health from 75 to 125 so he can withstand at least a little more punishment. The poor guy is quite literally never let out of his enclosure because he's less useful than just throwing a floor tile at someone. He's also the only "unique" thing the Head of Security has left, and people seem warm to the idea of an actual incentive to bring him out more. With these buffs he stands an actual chance of being able to fight and take down someone unarmed and unarmored.
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- balance: "Un-nerfed Columbo's damage and increased his health. Good boy." |