You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently when shaders need to be authored to USD without a material binding, they are saved at the root of the stage. They should at least go under the "mtl" scope
The text was updated successfully, but these errors were encountered:
Currently when shaders need to be authored to USD without a material binding, they are saved at the root of the stage. They should at least go under the "mtl" scope
The text was updated successfully, but these errors were encountered: