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Unassigned arnold shaders written to USD should go under the mtl scope #2174

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sebastienblor opened this issue Jan 9, 2025 · 1 comment · May be fixed by #2175
Open

Unassigned arnold shaders written to USD should go under the mtl scope #2174

sebastienblor opened this issue Jan 9, 2025 · 1 comment · May be fixed by #2175
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enhancement New feature or request

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@sebastienblor
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Currently when shaders need to be authored to USD without a material binding, they are saved at the root of the stage. They should at least go under the "mtl" scope

@sebastienblor sebastienblor added the enhancement New feature or request label Jan 9, 2025
@autodesk-oss-arnold-bot
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Issue synced internally to ARNOLD-15781

sebastienblor added a commit to sebastienblor/arnold-usd that referenced this issue Jan 9, 2025
@sebastienblor sebastienblor linked a pull request Jan 9, 2025 that will close this issue
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Labels
enhancement New feature or request
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