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Author unassigned shaders under the mtl scope #2175

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When we author unassigned shaders to usd, we want them to go under the mtl scope. So we need to apply a similar code to what is already done when shaders are assigned under a material. At the moment we only want to do that for actual arnold shaders, and not the other node types which are expressed as UsdShade
Adding test_2174

Issues fixed in this pull request
Fixes #2174

@sebastienblor sebastienblor requested a review from cpichard January 9, 2025 09:09
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cpichard commented Jan 9, 2025

Some tests are failing on my machine and the CI :
Screenshot 2025-01-09 at 09 46 17
Screenshot 2025-01-09 at 09 46 10
is it working on windows ?

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Unassigned arnold shaders written to USD should go under the mtl scope
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