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Improved blending between texture layers #34

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@Lehm2000 Lehm2000 commented Jan 7, 2025

Updated common.hlsl::GetHitMaterialAndUVs() to compare albedo2 alpha check against a dither instead of constant 0.0 to allow for smoother blending between texture layers.
scrn0188

…check against a dither instead of constant 0.0 to allow for smoother blending between texture layers.
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