painlessMesh is a library that takes care of the particulars of creating a simple mesh network using Arduino and esp8266. The goal is to allow the programmer to work with a mesh network without having to worry about how the network is structured or managed.
painlessMesh is a true ad-hoc network, meaning that no-planning, central controller, or router is required. Any system of 1 or more nodes will self-organize into fully functional mesh. The maximum size of the mesh is limited (we think) by the amount of memory in the heap that can be allocated to the sub-connections buffer… and so should be really quite high.
painlessMesh uses JSON objects for all its messaging. There are a couple of reasons for this. First, it makes the code and the messages human readable and painless to understand and second, it makes it painless to integrate painlessMesh with javascript front-ends, web applications, and other apps. Some performance is lost, but I haven’t been running into performance issues yet. Converting to binary messaging would be fairly straight forward if someone wants to contribute.
painlessMesh is designed to be used with Arduino, but it does not use the Arduino WiFi libraries, as I was running into performance issues (primarily latency) with them. Rather the networking is all done using the native esp8266 SDK libraries, which are available through the Arduino IDE. Hopefully though, which networking libraries are used won’t matter to most users much as you can just include the .h, run the init() and then work the library through the API.
painlessMesh does not create a TCP/IP network of nodes. Rather each of the nodes is uniquely identified by its 32bit chipId which is retrieved from the esp8266 using the system_get_chip_id()
call in the SDK. Every esp8266 will have a unique number. Messages can either be broadcast to all of the nodes on the mesh, or sent specifically to an individual node which is identified by its nodeId
.
StartHere is a basic how to use example. It blinks built-in LED (in ESP-12) as many times as nodes are connected to the mesh. Further examples are under the examples directory and shown on the platformio page.
painlessMesh makes use of the following library, which can both be installed through the Arduino Library Manager
If platformio is used to install the library, then the dependency will be installed automatically.
Using painlessMesh is painless!
First include the library and create an painlessMesh object like this…
#include <painlessMesh.h>
painlessMesh mesh;
Add this to your setup() function. Initialize the mesh network. This routine does the following things.
- Starts a wifi network
- Begins searching for other wifi networks that are part of the mesh
- Logs on to the best mesh network node it finds… if it doesn’t find anything, it starts a new search in 5 seconds.
ssid
= the name of your mesh. All nodes share same AP ssid. They are distinguished by BSSID.
password
= wifi password to your mesh.
port
= the TCP port that you want the mesh server to run on. Defaults to 5555 if not specified.
hybridNode
= true
if this is a hybrid node. Default value is false
.
A Hybrid Node is a node which is only connected to the mesh as a station. AP interface is free for user. There are some use cases where this can be useful:
- Battery supplied nodes. A node that is running from battery must use deep sleep to extend runtime. It will only be active during a short time every some minutes or hours. They should not expose AP interface to mesh to avoid connection failures.
- Nodes connected to mesh and external network. It may be desired for some specific node that AP is free to be used on user code for a different task. It could be used to run an embedded web server to allow data extraction from mesh.
- Nodes in the physical mesh limit. In that case it may be desired not to extend AP coverage to hide it as much as possible.
Add this to your loop() function This routine runs various maintainance tasks... Not super interesting, but things don't work without it.
Set a callback routine for any messages that are addressed to this node. Callback routine has the following structure.
void receivedCallback( uint32_t from, String &msg )
Every time this node receives a message, this callback routine will the called. “from” is the id of the original sender of the message, and “msg” is a string that contains the message. The message can be anything. A JSON, some other text string, or binary data.
This fires every time the local node makes a new connection. The callback has the following structure.
void newConnectionCallback( uint32_t nodeId )
nodeId
is new connected node ID in the mesh.
This fires every time there is a change in mesh topology. Callback has the following structure.
void onChangedConnections()
There are no parameters passed. This is a signal only.
Returns if a given node is currently connected to the mesh.
bool isConnected()
nodeId
is node ID that the request refers to.
This fires every time local time is adjusted to synchronize it with mesh time. Callback has the following structure.
void onNodeTimeAdjusted(int32_t offset)
offset
is the adjustment delta that has benn calculated and applied to local clock.
This fires when a time delay masurement response is received, after a request was sent. Callback has the following structure.
void onNodeDelayReceived(uint32_t nodeId, int32_t delay)
nodeId
The node that originated response.
delay
One way network trip delay in nanoseconds.
Sends msg to every node on the entire mesh network.
returns true if everything works, false if not. Prints an error message to Serial.print, if there is a failure.
Sends msg to the node with Id == dest.
returns true if everything works, false if not. Prints an error message to Serial.print, if there is a failure.
Returns the total number of nodes connected to this mesh.
Returns mesh topology in JSON format.
Get a list of all known nodes. This includes nodes that are both directly and indirectly connected to the current node.
Return the chipId of the node that we are running on.
Returns the mesh timebase microsecond counter. Rolls over 71 minutes from startup of the first node.
Nodes try to keep a common time base synchronizing to each other using an SNTP based protocol
The mesh does a simple calculation to determine which nodes adopt and which nodes don’t. When a connection is made, the node with the smaller number of connections to other nodes adopts the timebase of the node with the larger number of connections to other nodes. If there is a tie, then the AP (access point) node wins.
There are two separate meshes (Mesh A and Mesh B) that have discovered each other and are connecting. Mesh A has 7 nodes and Mesh B has 8 nodes. When the connection is made, Mesh B has more nodes in it, so Mesh A adopts the timebase of Mesh B.
A brand new mesh is starting. There are only 2 nodes (Node X and Node Y) and they both just got turned on. They find each other, and as luck would have it, Node X connects as a Station to the wifi network established by Node Y’s AP (access point)… which means that Node X is the wifi client and Node Y is the wifi server in the particular relationship. In this case, since both nodes have zero (0) other connections, Node X adopts Node Y’s timebase because the tie (0 vs 0) goes to the AP.
###bool painlessMesh::startDelayMeas(uint32_t nodeId)
Sends a node a packet to measure network trip delay to that node. Returns true if nodeId is connected to the mesh, false otherwise. After calling this function, user program have to wait to the response in the form of a callback specified by void painlessMesh::onNodeDelayReceived(nodeDelayCallback_t onDelayReceived)
.
nodeDelayCallback_t is a funtion in the form of void (uint32_t nodeId, int32_t delay)
.