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Releases: DrBeef/Quake2Quest

Fixed Audio Lag

28 Dec 12:26
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This build uses OpenAL rather than the rubbish solution that SDL provided, there's no audio lag any more.

New control option..

26 Jan 23:00
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  • Additional Left Handed Control Scheme (switched sticks)
  • Reduced the supersampling default for better performance (limited to a max of 1.2)
  • Positional tracking working correctly on Quest 2 (it was off due to the increased refresh rate)
  • Both sticks and all buttons work in menus now

90hz Support for Quest 2

14 Dec 21:46
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Ensure Quest 2 STAYS at 90hz

VrApi was unnecessarily reducing it to 72hz!

Fix warpy look on Quest 2 - Take 3!

22 Oct 20:50
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Should be sorted this time..

Fixed IPDs 1 and 3 on Quest 2

20 Oct 21:09
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Fixed IPDs 1 and 3 on Quest 2

Support for Quest 2

14 Oct 21:02
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  • Projection now correct for Quest 2
  • Support for 90hz refresh rate

Menu Options...

22 Dec 10:47
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Changes I should have made before now..

  • Fixed the comfort vignette (copies the mask texture properly now)
  • Added menu options for:
    • VR Height Adjust
    • Handedness
    • VR Comfort Mask Level
    • VR Walk Direction (Gaze or off-hand controller)

Turn it up to 11...

21 Dec 12:49
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Increased the GPU and CPU scalers to the max of 4 each.. not sure it is making any difference to the occassional framerate issues, but it was worth a try, I will let people make up their own minds.

Upgraded Engine to Yamagi Quake 2

13 Dec 13:01
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Please see the readme for full details of this release.

Initial Public Release

26 Nov 20:14
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Please see the main readme for all details.

This first release is based on the vanilla v3.21 Quake 2 Engine. Future updates may use the Yamagi Quake 2 Engine.