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Compressed Maps Causes Gmod To Stutter When Playing Packed Sounds
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
#6155
opened Jan 23, 2025 by
notkoen
Particles going over limit and not rendering in multiplayer.
Net compat
This issue requires breaking network compatibility to solve so it will be queued.
#6151
opened Jan 16, 2025 by
funkynuggets
Going through trigger_changelevel with any bone manipulations causes the player model to explode to absurd proportions
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
Net compat
This issue requires breaking network compatibility to solve so it will be queued.
#6147
opened Jan 12, 2025 by
littlebabyman
Intermittent crash seemingly related to "CBaseClientState::ConnectionStart"
Crash
The issue is a "random" runtime crash.
#6144
opened Jan 11, 2025 by
IcyStarFrost
snd_restart
Causing crashes on linux
Platform: Linux
#6140
opened Jan 4, 2025 by
wrefgtzweve
The phong is always tinted by the brightness of the base texture on LightmappedGeneric
Shaders
The issue relates to shaders.
#6132
opened Dec 23, 2024 by
dmitykorolev2009
Using EnableMatrix with a Y Axis inverted Matrix doesn't seem to work anymore.
#6125
opened Dec 18, 2024 by
MagentaIris
Luajit is broken on linux, producing invalid bytecode
Dependency: LuaJIT
Issue is with LuaJIT
#6119
opened Dec 15, 2024 by
Srlion
HL2 Zombie only deal the damage set in "sk_zombie_dmg_one_slash" for all of its attacks even when using both hands
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6115
opened Dec 13, 2024 by
IBRS-4Ever
HL1 Crowbar using TF2 Crowbar sound
Confirmed Bug
The issue is confirmed to be a bug and not intentional behaviour.
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6112
opened Dec 10, 2024 by
Hauwler
EFL_KEEP_ON_RECREATE_ENTITIES flag causes entity duplication during game.CleanUpMap()
#6105
opened Dec 8, 2024 by
Riddle1001
WEAPON:Clip1 and WEAPON:Clip2 not being networked to spectating players creates logic errors
Net compat
This issue requires breaking network compatibility to solve so it will be queued.
#6100
opened Dec 4, 2024 by
T-Rizzle12
Localization issues: not enough space, localization override from another file, etc.
#6096
opened Nov 28, 2024 by
Satton2
Placing many decals at the same time crash the game
Crash
The issue is a "random" runtime crash.
Platform: Linux
The issue specifically occurs on Linux platforms.
#6093
opened Nov 25, 2024 by
Xalalau
PhysObj:GetAABB returns nil after calling Entity:PhysicsInitSphere
Can't/Won't fix
The issue cannot or will not be fixed.
Dependency: IVP
The issue resides with IVP (Ipion Virtual Physics/Havok).
#6080
opened Nov 18, 2024 by
Bonyoze
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