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Welcome to the Iblis wiki! Iblis mod add a two separated attribute systems. One set of attributes can be raised using vanilla Minecraft experience levels (which I will call "characteristics") and second set is trainable skills.
See also: https://minecraft.curseforge.com/projects/level-up "Level Up!" mod if you don't like a system provided by Iblis.
Mod add two buttons as seen on screenshot:
They are visible only in survival mode. First one (with arm icon) leads to characteristics GUI. Second one (with blue brain icon) leads to skills GUI.
Each level of characteristic require same amount of experience levels of player for raise as level value itself. For example, to raise "Max health points 2" -> "Max health points 3" you need a 2 experience levels. Here is a list of characteristics:
- Max health points
- Melee damage reduction
- Fire damage reduction
- Projectile damage reduction
- Explosion damage reduction - reduce incoming damage by characteristic value before armor protection takes effect.
- Damage base
- Attack speed
- Knockback resistance
- Luck - alongside loot bonuses also affect critical strike chance of shotgun.
- Intelligence - added to all skills when they are used.
- Gluttony - control amount of food which can be devoured.
Raised each successful attack with any tool, which grant bonus to attack damage. Amount of points depends from target armor value. Full skill value is added to attack damage.
Raised each successful attack with bow. Full skill value affect arrow damage as: damage=damage*(full_skill_value+0.2)
Affect accuracy of shotgun and critical strike chance of shotgun (if above 8).
Raised each time item with armor bonus is crafted. Affect armor and armor toughness bonus of item. Works with mod items if mod load recipes before this mod.
Raised each time item with damage bonus is crafted. Affect damage bonus of swords and tools. Works with mod items if mod load recipes before this mod.
Raised each time item with mechanism (bow, crossbow, clock, shotgun) is crafted. Affect damage bonus of bow, crossbow and shotgun.
Affect amount of HP healed with medkit.
Affect digging speed with proper tool.
Multiply speed with a factor x(1.0 + value). To control sprinting speed press "forward" and then click shortly "sprint" button. You will start running slightly faster (with vanilla sprint speed). After that you may press and hold "sprint" button and you will quickly speed up. A more distance you made while sprinting, a more skill will be raised.
Hold [CTRL] or sprinting button to jump higher. Trained every jump. Trained 2x faster with high jumps.
Reduce damage from falling by its own value. Trained when player fell from height of 2 blocks or above.
With Iblis mod launched, every attack with projectile entities (such as arrows) or with shotgun directed to monster head will raise out-coming damage ten times. Headshot test
Whenever player dies instead of dropping items it spawns zombie with player equipment. Killing this zombie release all experience levels (including whose whom was spent on characteristics) in XP orbs.
Guide and Adventurer diary. Adventurer diary is item, which could be used by players to exchange wisdom and to save skills beyond a point of death. Each time diary is crafted it store skills gained by player and with penalty of 30% player could restore his skills after death. Guide books is a source of knowledge obtained via loot chests in dungeons.
To obtain steel craft "Iron and Coal" or "Iron ore and Coal" block, ignite it and after it transformed into slag block - destroy it.
Throwing skill directly affects distance and damage of throwable weapons.
Sharpshooting skill affect accuracy and, together with luck, critical chance of shotgun and crossbow (increasing damage 100x). Also accuracy affected by recoil and sneaking state of a player.
Medkit is used to heal yourself as a cheap alternative of regeneration potion. After use medkit will add a regeneration effect to player which will last 30 seconds and heal amount of HP depending from player medical aid skill. At skill level 0 it will heal 1 heart. At skill level 1 it will heal 2 hearts. At skill level 9 it will heal 20 hearts. Crafting compounded from two stages.
Weaponsmith skill affect TiCo weapons damage and range.
Although Iblis mod can be launched independently from Dungeon generator and Cubic Chunks, it is designed to fit Dungeon generator very well. While launched together with Dungeon generator it add a guides to library loot and steel ingots with shotgun ammo for a loot level 7 and below.
Steel ingot texture used in this mod is taken from Mekanism. Official website: http://aidancbrady.com/mekanism/