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docs: finish conclusion
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RiscadoA committed Sep 8, 2024
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Expand Up @@ -373,19 +373,15 @@ It will allows us to have a stable editor, whose performance is not affected (th
Next Steps
==========

**TODO: I just copied this from the previous post, we should rewrite it:**
We're very happy with the progress we've made on this release. The engine is becoming more and more powerful, and we were able to create a full game with it in a week!

For the next release, which should be out in September, we'll be **WIP**
Although this was a smaller release, we managed to get some important features done!
In the next release, which should be out by the end of this month, we're planning to add:

* A **standalone editor application**. Our tools are currently integrated into the games themselves which is not ideal.
* **Audio support**, as there's no sound at all in the engine right now.
* Actual **voxel collisions**, as we currently only check the bounding boxes.
* Basic **rigidbody physics**, with rotation and friction.
* **Shadows** for all light types.
* **Web-support**, so that games can be played in the browser.
* **Shadows** for other light types.
* **Tracing and spans**, for better tracking of program execution.
* **TODO: what else? review stuff above too**

You can check out the full list of stuff we want to get done in the `milestone <https://github.com/GameDevTecnico/cubos/milestone/27>`_ for the next release.

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