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Sample Post | ||
Hello World! | ||
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:date: 2023-11-04 20:06:00 | ||
:date: 2023-11-15 10:06:00 | ||
:category: Meta | ||
:summary: Our first blog post! | ||
:summary: This is CUBOS.! | ||
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This article has not only cool summary, but also has cool contents. Lorem? | ||
*Ipsum.* `Hi, google! <https://google.com>`_ | ||
Hello everyone, and welcome to the very first post of the CUBOS. engine blog. This is where we'll be posting updates and information about CUBOS. | ||
Let's start today by talking about what CUBOS. is! | ||
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CUBOS. is an open-source game engine with two core features: everything is made out of voxels, and the engine is built on an entity component system. | ||
You can find the `source right here <https://github.com/GameDevTecnico/cubos>`. | ||
Up to this point, our work has built a powerful core and an array of plugins that give CUBOS. a lot of the necessary functionalities to make a complete game. | ||
We have also been working on a suite of tools called Tesseratos that you can plug into any game you're making with CUBOS. to help with development. | ||
It provides, among other things, editors for scenes, entities, palette. | ||
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So, what are we working on? | ||
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Right now, our current goal is to have an engine that can feasibly be used in game jams. | ||
This means building some important engine plugins that we are missing, such as the physics plugin, and to create more tools to allow swift development, like a transform gizmo so you can move objects around with your mouse. | ||
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Thank you for your interest in our engine. | ||
Come with us, as we keep you updated on the devlopments, adventures and trials CUBOS. goes through. | ||
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See you soon! |