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Add another variant of pokecenter and mart
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JT122406 committed Mar 28, 2024
1 parent c9f72ea commit 02164b2
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Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,9 @@ public interface GenerationsStructuresKeys {

/** Villages Structure ResourceKeys **/
ResourceKey<Structure> PLAINS_POKEMART_1 = createKey("village/plains/pokemart_1");
ResourceKey<Structure> PLAINS_POKEMART_2 = createKey("village/plains/pokemart_2");
ResourceKey<Structure> PLAINS_POKECENTER_1 = createKey("village/plains/pokecenter_1");
ResourceKey<Structure> PLAINS_POKECENTER_2 = createKey("village/plains/pokecenter_2");

/**
* Creates a ResourceKey for the structure.
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Expand Up @@ -67,6 +67,8 @@ public static void addStructuresToVillages(MinecraftServer server) {
addBuildingToPool(serverRegistry, getPoolRL("plains/streets"), ProcessorLists.STREET_PLAINS, new ResourceLocation("village/plains/streets/straight_05"), StructureTemplatePool.Projection.TERRAIN_MATCHING, 10);
addBuildingToPool(serverRegistry, getPoolRL("plains/houses"), ProcessorLists.EMPTY, GenerationsStructuresKeys.PLAINS_POKEMART_1.location(), StructureTemplatePool.Projection.RIGID, 10);
addBuildingToPool(serverRegistry, getPoolRL("plains/houses"), ProcessorLists.EMPTY, GenerationsStructuresKeys.PLAINS_POKECENTER_1.location(), StructureTemplatePool.Projection.RIGID, 10);
addBuildingToPool(serverRegistry, getPoolRL("plains/houses"), ProcessorLists.EMPTY, GenerationsStructuresKeys.PLAINS_POKEMART_2.location(), StructureTemplatePool.Projection.RIGID, 10);
addBuildingToPool(serverRegistry, getPoolRL("plains/houses"), ProcessorLists.EMPTY, GenerationsStructuresKeys.PLAINS_POKECENTER_2.location(), StructureTemplatePool.Projection.RIGID, 10);
//addBuildingToPool(serverRegistry, getPoolRL("desert/streets"), ProcessorLists.EMPTY, GenerationsStructuresKeys.GenerationsStreetKeys.POKE_STREET.location(), StructureTemplatePool.Projection.TERRAIN_MATCHING, 3);
//addBuildingToPool(serverRegistry, getPoolRL("savanna/streets"), ProcessorLists.STREET_SAVANNA, GenerationsStructuresKeys.GenerationsStreetKeys.POKE_STREET.location(), StructureTemplatePool.Projection.TERRAIN_MATCHING, 3);
//addBuildingToPool(serverRegistry, getPoolRL("snowy/streets"), ProcessorLists.STREET_SNOWY_OR_TAIGA, GenerationsStructuresKeys.GenerationsStreetKeys.POKE_STREET.location(), StructureTemplatePool.Projection.TERRAIN_MATCHING, 3);
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