Project for shared code common to client and server.
To use this project you'll first need a couple of things:
- Visual Studio 2015
- Git for Windows
- Properly setup MSBuild 14 paths
Once you clone this reposistory you'll need to do the following before opening the .sln file:
- Run lib/BuildDepedencies.bat it will init submodules and compile dependencies.
##Tests
||Debug x86|Debug x64|Release x86|Release x64| |:--:|:--:|:--:|:--:|:--:|:--:| |master| N/A | N/A | N/A | | |dev| N/A | N/A | N/A | |
(Done locally)
##Licensing This project is licensed under the MIT license however you must adhere to the following license and terms dictated by Microsoft:
Halo 3 © Microsoft Corporation. HaloUnity was created under Microsoft's "Game Content Usage Rules" using assets from Halo 3, and it is not endorsed by or affiliated with Microsoft.
For more information on this restrictive license visit here: http://www.xbox.com/en-us/developers/rules