Roy Alfa 2.0.0
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Changelog
https://www.shipofharkinian.com/changelog#roy-alfa-2-0-0
What's Changed
- Update README.md by @MegaMech in #11
- Update readme by @MegaMech in #20
- Improved window dragging. by @MaikelChan in #56
- Fixed window not properly disposing raylib and OpenGL when closing. by @MaikelChan in #59
- Load SDL controller db from file by @Sirius902 in #109
- Add cheats menu and move Debug Mode to Developer Tools. by @RevoSucks in #105
- Fixed Link's sword being cut in preview in pause menu. by @MaikelChan in #87
- Fixed rupee drops from bushes during Title Screen by @MelonSpeedruns in #115
- Remove unnecessary warnings by @Torphedo in #42
- Fixed PS5 gyro & Added GUI calibration button by @MelonSpeedruns in #78
- Replace uAxisThreshold with appropriate constant for octagon clamping by @kev4cards in #83
- Fix aiming items by @Sirius902 in #113
- Clarified compiliation step by @MegaMech in #127
- Minimal / Immersive UI by @threax in #102
- Added support for multiple game versions by @NEstelami in #107
- Don't copy skybox textures by @Emill in #129
- Single threaded zapd for terminal extract and fix for improper offsets in message_data_static.xml by @MegaMech in #135
- Fix non-cutscene related title cards by @Sirius902 in #142
- Fix Shadow Temple title card by @Sirius902 in #143
- Updated extract_assets.py to use new "extract directory" mode. by @NEstelami in #140
- Make ResourceMgr and CVar more const correct by @Sirius902 in #118
- Fixed transparent texture making framebuffers also transparent in D3D11. by @MaikelChan in #84
- Add save editor by @Rozelette in #141
- Added DPad support to file selection and pause screens by @jbodner09 in #124
- Allocate aligned heaps by @GaryOderNichts in #136
- Added DPad support to ocarina and text prompts by @jbodner09 in #137
- Added DPad support to shops by @jbodner09 in #139
- Remove leftover debug code (fixes #60) by @Rozelette in #169
- Prevent cached resource from being acquired while it is being destroyed by @sparklingshampoo in #159
- Fix cylinder-tri intersection for GCC by @sparklingshampoo in #157
- Add flag, equipment, and quest status editors by @Rozelette in #164
- MM Bunny Hood enhancement by @Sirius902 in #181
- Graphics backend enhancements etc. by @Emill in #163
- Implement todo in extract_assets.py by @MegaMech in #154
- Fix shift for G_LOADTILE by @GaryOderNichts in #186
- Fix OpenGL framebuffer index by @Sirius902 in #195
- Dynamic Wallet Rupee Icon Color by @left-on-red in #123
- Invalidate texture cache when loading dungeon maps (fixes #21) by @Rozelette in #168
- Changes fast text option to skip text, and makes text speed adjustable via a slider by @GreatArgorath in #173
- Cheats Menu expansion by @stratomaster64 in #176
- [MOD]Visual & audio Stone of agony by @Baoulettes in #177
- Fix hardcoded keySegment address by @GaryOderNichts in #185
- Make develop compile by @Sirius902 in #199
- Add Enhancement 3D Dropped Items by @Baoulettes in #144
- Potential fix for Title being over Kaleido. by @Baoulettes in #162
- Fix minimap update in dungeon by @Baoulettes in #171
- Fix build dates by @sholdee in #194
- Adds checkbox for visual Stone of Agony by @GreatArgorath in #200
- readme build instructions split by @MegaMech in #201
- Fix languages Zone name on Kaleido by @Baoulettes in #203
- Fixes default text speed by @GreatArgorath in #207
- Makes text speed slider consistent with the rest of the UI by @GreatArgorath in #208
- Fixes visual bug in shops when above 2x text speed by @GreatArgorath in #211
- Moved grayscale effect to the gpu and replaced some texture loads by @KiritoDv in #221
- Quick fix for Title cards issues by @Baoulettes in #214
- Fix texture width for G_SETTIMG by @GaryOderNichts in #187
- Fixed bug in extract_assets.py that caused the wrong XML folder to be used. by @NEstelami in #217
- Credits message order fix by rink by @NEstelami in #223
- Moved vismono effect to the gpu by @KiritoDv in #224
- Fix random crash in z_construct by @Emill in #225
- Added custom color support for Tunic and Navi by @IShallRiseAgain in #98
- Fix L/R buttons color in Kaleido menu by @Baoulettes in #172
- Fix Title card name for FRA and GER by @Baoulettes in #204
- Fix softlock when prompted to play songs at above 2x text speed by @GreatArgorath in #228
- Fixed develop by @KiritoDv in #231
- Rumble cvar and fixes by @Sirius902 in #184
- Update SohImGuiImpl.cpp by @ZionHelios in #235
- Fixed master volume slider by @KiritoDv in #239
- Removed DirtyDirectory on kaleido by @KiritoDv in #240
- Fix hookshot reticle by @Sirius902 in #218
- Removed redundant parameters in GameSettings. by @NEstelami in #220
- Implemented PAL language support. by @NEstelami in #227
- Fix controller cvar crash by @Sirius902 in #246
- Fixed lake hylia water collision by @KiritoDv in #241
- Makes text speed function again by @GreatArgorath in #226
- Commit Jenkinsfile to develop by @sholdee in #245
- Reduce input lag by one frame by reading the controller at the correct place by @Emill in #244
- Add Collision Viewer by @Rozelette in #249
- Fixed Gyroscopy Settings & Drift by @MelonSpeedruns in #253
- Languages selection menu by @Baoulettes in #232
- Fix Cheat Menuing by @stratomaster64 in #237
- Fix dungeon entrance icon + feature by @Baoulettes in #252
- Fixed Room backgrounds, lens of truth, circle fbdemo and sandstorm by @KiritoDv in #254
- Bosses title cards fixes by @Baoulettes in #247
- Adds a slider that lets players multiply King Zora's speed by up to 5x. by @1SDANi in #238
- Fix link to build instructions by @MegaMech in #219
- Fixes SohImGui compilation by @KiritoDv in #259
- Title card offsets fix. by @Baoulettes in #258
- Title card fixes (actually this time) by @Baoulettes in #261
- Normalized imgui and added texture filter by @KiritoDv in #271
- Linux/GCC Support by @Random06457 in #28
- Add Linux build stage to Jenkinsfile by @sholdee in #270
- Implemented overlay command and api by @KiritoDv in #289
- Fix crash if LoadFile fails by @GaryOderNichts in #265
- Fixed windows and linux build by @KiritoDv in #290
- Save Editor Enhancements by @stratomaster64 in #273
- Fix actual position maps name GER/FRA by @Baoulettes in #279
- Fix tunic colors by @GaryOderNichts in #280
- Fix Dungeons maps name GER/FRA in Kaleido by @Baoulettes in #286
- Fix dungeons chests map Kaleido by @Baoulettes in #285
- Improve CVars a bit by @Sirius902 in #283
- Fix missing gMtxClear address for pal gc roms by @GaryOderNichts in #282
- Replace remaining occurances of CVar_GetVar with CVar_Get by @Sirius902 in #292
- Increase build pipeline timeout by @sholdee in #291
- Get rid of timeout by @sholdee in #293
- Added notification system by @KiritoDv in #296
- Fix linux compilation by @Random06457 in #299
- Fixed ImGui developer menu by @PurpleHato in #298
- Fix GetTextureByID not returning anything on non-DX11 by @Rozelette in #297
- Add QoL feature: Faster Block Pushing by @Marcelo20XX in #275
- Fixed imgui failed to load textures by @KiritoDv in #302
- Save states by @louist103 in #300
- Use DX11 by default, if available by @Emill in #307
- Fixed id and cleanup on invisible notifications by @KiritoDv in #304
- Add new XMLs with offsets for map 45*85 by @louist103 in #308
- Corrects tooltip on OTRGui by @GreatArgorath in #305
- Experimental interpolation by @Emill in #309
- Add args to build release config in Linux build instructions by @sholdee in #312
- Readme stuff by @MelonSpeedruns in #313
New Contributors
- @MaikelChan made their first contribution in #56
- @Torphedo made their first contribution in #42
- @kev4cards made their first contribution in #83
- @threax made their first contribution in #102
- @sparklingshampoo made their first contribution in #159
- @left-on-red made their first contribution in #123
- @IShallRiseAgain made their first contribution in #98
- @ZionHelios made their first contribution in #235
- @Marcelo20XX made their first contribution in #275
Full Changelog: 1.0.0...2.0.0