Releases: HarbourMasters/Shipwright
Releases · HarbourMasters/Shipwright
Zhora Charlie 4.0.2
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Changelog
https://www.shipofharkinian.com/changelog#zhora-charlie-4-0-2
What's Changed
- Fix MQ forest by @louist103 in #1666
- Fixes Y-Axis inversion in C Up view by @GreatArgorath in #1670
- Rando: Fix "Scrubsanity Off" using mysterious text by @aMannus in #1679
- [#1675] Fix for business scrubs crashing on expensive scrub shuffle by @garrettjoecox in #1676
- [#1567] Fix merchant message table being generated before items were loaded from save by @garrettjoecox in #1674
- set version in build.c from CmakeLists.txt version info by @th-2021 in #1678
- Fix navi colors in cosmetics editor by @aMannus in #1684
- chore: bump version by @briaguya-ai in #1707
Full Changelog: 4.0.1...4.0.2
Zhora Bravo 4.0.1
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Changelog
https://www.shipofharkinian.com/changelog#zhora-bravo-4-0-1
What's Changed
- Fixes Master Quest on Mac and Linux by @GreatArgorath in #1641
- Wii U: Fix overflow for GX2CopySurfaceEx by @GaryOderNichts in #1655
- fix: disable randomizer cvar when in master quest by @briaguya-ai in #1658
- Fix MQ not going away after deleting file by @louist103 in #1657
- chore: increment version to bravo by @briaguya-ai in #1637
- fix: match auto center option text to behavior by @briaguya-ai in #1636
- fix: don't hardcode path for global.sav by @briaguya-ai in #1656
Full Changelog: 4.0.0...4.0.1
Zhora Alfa 4.0.0
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Changelog
https://www.shipofharkinian.com/changelog#zhora-alfa-4-0-0
What's Changed
- allow roms with spaces to be extracted by @crowell in #868
- Fixes naming discrepancy for Textbox Positions by @leggettc18 in #854
- Controller Option: Navi on L by @vaguerant in #861
- Add fixes for power crouch stab to the Enhancements menu by @lilDavid in #874
- Cosmetics editor - Feature requested by @Baoulettes in #841
- Added 'Auto' controller backend by @KiritoDv in #850
- Adds Xcode project by @dcvz in #769
- Added a time saver option to allow players to instantly put items away by @1SDANi in #600
- Rachael -> Zhora by @dcvz in #878
- L-button cheats disable minimap toggle by @vaguerant in #514
- Timer Savers: Mask Select in Inventory by @vaguerant in #670
- Bug fix: Water Temple gate & bootcommands.c cleanup by @vaguerant in #618
- Controller: zero-initialize wCam values by @GaryOderNichts in #902
- Add option to allow the ocarina to be played faster by @lilDavid in #903
- Add an option to always win the Goron spinning pot jackpot by @jbodner09 in #913
- Adds new features to the Equipment menu Link by @BlakeStinson in #806
- ADD: Rando particles on NUTS and STICK Upgrade by @PurpleHato in #907
- Update README.md by @Nickelbawker in #882
- add pkgconfig to the list of dependencies for mac by @crowell in #923
- Nintendo switch support by @KiritoDv in #935
- Micro Performance Improvement by @dcvz in #933
- ADD: Rando Spiritual Stones Power by @PurpleHato in #910
- Big-endian support by @GaryOderNichts in #909
- Rando: Skip time travel cutscene by @aMannus in #956
- Added support for RGB/RGBA color type for CVars by @NEstelami in #430
- Use tex sizes from texture rather than hardcoded values by @dcvz in #610
- Minor enhancement: Allow toggling on equipment screen by @Sarge-117 in #813
- Add bottle swipes to Fast Drops; rename to Skip Pickup Messages by @vaguerant in #847
- TWEAK: added 360hz support by @PurpleHato in #896
- Save scarecrow songs as OcarinaNotes by @GaryOderNichts in #918
- Automatically break long tooltip lines by @jbodner09 in #925
- Fix build link in README by @InfoManiac742 in #944
- Fixed slowdown on dodongo by @KiritoDv in #945
- Hide Dpad in minimal UI by @garrettjoecox in #955
- Adds beta quest Gameshark cheat. by @Kenix3 in #975
- Speed up lifting silver rocks and obelisks by 5x by @garrettjoecox in #953
- Fix c++20 clang build issue by @dcvz in #994
- Closer align Makefiles & Dockerfiles by @dcvz in #748
- Rachael -> Zhora by @dcvz in #999
- Fixed crash regarding CVar strings by @aMannus in #1009
- Store RGBA Cvar as JSON object by @dcvz in #996
- LUS Cleanup: Make ControlDeck a member of Window by @Kenix3 in #990
- LUS Cleanup: Utils.cpp is now in namespace Ship. by @Kenix3 in #991
- LUS Cleanup: Console class is now in the Ship namespace by @Kenix3 in #992
- LUS Cleanup: Removes unnecessary Environment.cpp file. by @Kenix3 in #1014
- Remember save location by @InfoManiac742 in #980
- added Cheat Sync Time by @Nycz-lab in #957
- Unrestricted warping in randomizer by @garrettjoecox in #951
- LUS Cleanup: Controllers cleanup by @Kenix3 in #1016
- LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter. by @Kenix3 in #1018
- LUS Cleanup: Clean up hooks system. by @Kenix3 in #1017
- LUS Cleanup: Removes unnecessary ModManager class. by @Kenix3 in #1033
- LUS Cleanup: CVars functions are now consistent by @Kenix3 in #1015
- Fixes glitchy dungeon maps. by @leggettc18 in #1032
- Moves release version text by @GreatArgorath in #1028
- Rachael to zhora by @briaguya-ai in #1037
- Automatically save after every scene transition by @jbodner09 in #984
- LUS Cleanup: Removes GameSettings class. Moves code to Imgui. by @Kenix3 in #1036
- add cmake for Win and Linux by @th-2021 in #363
- add soh icon for Windows by @th-2021 in #1060
- Linux dependency versions by @briaguya-ai in #1068
- add a command to copy the otr to the build dir by @briaguya-ai in #1069
- cmake: Fixes & Improvements by @dcvz in #1062
- [CI] Link Updated SDL2 version by @qurious-pixel in #1078
- Handle audio thread properly by @GaryOderNichts in #1012
- [cmake] Fix Switch icon by @th-2021 in #1084
- [cmake] Use static libraries with vcpkg on Windows by @th-2021 in #1079
- Fixes CMake ...
Rachael Charlie 3.0.2
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Changelog
https://www.shipofharkinian.com/changelog#rachael-charlie-3-0-2
What's Changed
- Rando: Prevent Ruto from disappearing in Jabu by @InfoManiac742 in #1042
- Fix ammo count displays for glitched items by @InfoManiac742 in #1046
- Rando: Zelda sequence fixes by @aMannus in #1095
- Rando: Fix bomb/bombchu shops by @aMannus in #1134
- RANDO: Fixed rotation of freestanding key checks by @aMannus in #1135
- Fix Save Editor Event Check Inf "A" Row flags by @DrFrankinStein in #1138
- Rando: Fix lost woods leading music by @aMannus in #1155
- don't abuse epochs by @briaguya-ai in #1179
- add 3drando license by @briaguya-ai in #1206
- Fixes Rando Ice Traps on Windows and Mac. by @leggettc18 in #1216
- Rando: Fix being able to get Sun's Song check multiple times by @aMannus in #1185
- volvagia interpolation fix by @briaguya-ai in #1203
- clean up a few epochs that were missed by @briaguya-ai in #1204
- add ActorResetFunc for courtyard guards by @briaguya-ai in #1213
- FIX: Fog bug outside of Temple of Time by @GreatArgorath in #1239
- Rando: Fix Fast File Select seed loading by @Baoulettes in #1252
- Backport crash handler by @louist103 in #1401
- Fixes crash handler. by @Kenix3 in #1446
New Contributors
- @DrFrankinStein made their first contribution in #1138
Full Changelog: 3.0.1...3.0.2
Rachael Bravo 3.0.1
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Changelog
https://www.shipofharkinian.com/changelog#rachael-bravo-3-0-1
What's Changed
- Push subrepo (urgent merge) by @m4xw in #782
- Address rando pr comments by @briaguya-ai in #742
- Added renderer api switch dropdown by @KiritoDv in #775
- [APPIMAGE] LibFuse removal fix by @qurious-pixel in #780
- fix non-rando non-3d-drops small key crash by @briaguya-ai in #789
- Adds tooltip to free camera by @GreatArgorath in #795
- Update README.md for new json config file by @GreatArgorath in #796
- ADD: SaveEditor Edit current D-Pad Item by @PurpleHato in #799
- Add Windows x64 build instruction by @jbodner09 in #800
- EnhancementSliders Minus & Plus button by @Baoulettes in #803
- Fix: Respect Config Window Resolution by @dcvz in #807
- Avoid UB on ocarinaAction shifts by @GaryOderNichts in #809
- [macOS] Bring support down to macOS 10.15 by @dcvz in #816
- Fixes ice trap chests to have short chest animations by @leggettc18 in #817
- Add yShift position when displaying the positions of cylinders by @andrewwvc in #823
- Fix ZAPDTR linking order for linux builds by @GaryOderNichts in #825
- Include game version in linux otr builds by @GaryOderNichts in #826
- [APPIMAGE] Use GUI dialog boxes by @qurious-pixel in #829
- Free Camera - Version 2 by @MelonSpeedruns in #836
- FIX: Restrict Item SunSong issue by @PurpleHato in #839
- Fix Child Zelda Skip rando setting always on by @jbodner09 in #871
- fix nullptr dereference in morpha. by @crowell in #870
- Randomizer: Fixes odd interaction with malon after receiving her check. by @leggettc18 in #867
- reset var for shadow boss key room spike walls by @briaguya-ai in #860
- Savestate crash fix by @RaelCappra in #843
- prevent unrestricted items camera crash by @briaguya-ai in #852
- Fast Save Loader crashes fixes by @Baoulettes in #848
- Fix Giant's Knife unexpected behaviours by @Sarge-117 in #834
- stop floor under shadow statue opening immediately by @briaguya-ai in #857
- Disable concurrent builds by @sholdee in #885
- set morpha reset function in initvars by @briaguya-ai in #881
- Fix purple rupee issue by @Baoulettes in #895
- Initialize staticSegment in Title_Init to NULL by @GaryOderNichts in #899
- Fix height value for OptionsMenuSettings by @GaryOderNichts in #900
- Move Skulltula Debug functionality to its own checkbox option. by @RevoSucks in #912
- Apply AA and resolution scale settings at startup by @andrewwvc in #911
- Fixes Goron Wakeup animations by @leggettc18 in #897
- Fix all VS filters for rando files by @aMannus in #971
- Rando: Small ganon hint text fix by @aMannus in #958
- Randomizer: Fixes LACS and Prelude checks under certain conditions by @leggettc18 in #961
- Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. by @leggettc18 in #963
- [macos] Disable buggy resolution scaling by @dcvz in #982
- Fix pause screen input being counted twice after playing a warp song by @jbodner09 in #1000
- Revert Goron Spin Fix by @leggettc18 in #1003
- Randomizer: Prevents blocking Song of Time check by shielding. by @leggettc18 in #1001
- Rando: Correctly set swordless flag when time traveling by @aMannus in #995
- Randomizer: Ocarina of Time Ice Trap Fix by @leggettc18 in #964
- This should fix (all?) 60fps interpolation issues left. by @Kenix3 in #938
- Fix same name controllers entry being un-selectable by @Baoulettes in #1031
- Fix Navi HUD text regression by @vaguerant in #1020
- don't use signed ints for epochs by @briaguya-ai in #1044
Full Changelog: 3.0.0...3.0.1
Rachael Alfa 3.0.0
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Changelog
https://www.shipofharkinian.com/changelog#rachael-alfa-3-0-0
What's Changed
- Fixed idle animations for Two Handed Items by @PurpleHato in #295
- Adds tooltip function and tooltips to various ImGui menu items by @GreatArgorath in #306
- Update platform for z64 branch by @sholdee in #338
- Add The Jenkins Link to the readme by @KennyDevT in #303
- Workaround for #183 by @Sirius902 in #284
- Add a toggle for muting the low HP alarm by @1SDANi in #310
- ACTOR_EN_FLOORMAS splitting fix by @Baoulettes in #311
- Fix strict aliasing issues by @Emill in #342
- Add equipable tunics/boots by @Rozelette in #328
- Readme/building.md changes by @MegaMech in #262
- Optimize away memory allocations by @Emill in #340
- TWEAK: Submenus for the enhancement menu by @PurpleHato in #343
- Fix texts box color & background issues by @Baoulettes in #274
- Fix vanilla Deku Nut upgrade bug by @vaguerant in #333
- Update soh path for z64 branch by @sholdee in #344
- [Mod]HUD Editor - Color Scheme incl. N64 colors. by @Baoulettes in #202
- Add toggle to disable navi call voice audio by @g-grey in #336
- Adds notification telling people how to activate menubar by @GreatArgorath in #351
- Fix nightly build link formatting by @briaguya-ai in #345
- Redesign hooks mechanism by @Emill in #352
- Clarify recommended ROM Option in README.md by @mightypanders in #321
- DEV Tool : Fast Save Loading by @Baoulettes in #369
- Update BUILDING.md by @GreenSwede in #364
- Return button translation for GER/FRA by @Baoulettes in #287
- Spammable kaepora by @1SDANi in #354
- Cleanup ImGui strings by @louist103 in #359
- Fixed crash when showing Triforce during lore cutscene after defeating Ghoma by @Megadash452 in #384
- Init desired languages CVar on InitSram by @Baoulettes in #385
- [LINUX] Add compiler flags to fix floating-point precision error by @GreenSwede in #399
- Implement AnyFPS + option to queue one rendered frame by @Emill in #401
- EnhancementColor3 tweak SohImGui Clean by @Baoulettes in #400
- Fix Radiobutton uniqueness issues by @Baoulettes in #397
- Enhancement: More options for Kaleido Link by @PurpleHato in #394
- call SDL_Quit() before exit(0) (linux window closing issue) by @briaguya-ai in #408
- Fix windows build crash rainbow color issues by @Baoulettes in #425
- Add fishing pole as sword in save editor by @getbrainerror in #434
- Fix function prototypes and types by @dcvz in #438
- Add StormLib CMakeLists.txt for building on Linux/Mac by @dcvz in #439
- Combo box simplification by @Baoulettes in #387
- FIX: Default Navi's colors have been altered recent merged PRs by @PurpleHato in #437
- Zelda64: Fix memory curruptions by @Random06457 in #443
- XML fixes by @louist103 in #433
- Change "affirm" to "confirm" in the readme by @InfoManiac742 in #417
- Enhancement to make Link's cow appear in both time periods by @vaguerant in #427
- FIX: sohImGui EnhancementCombobox by @PurpleHato in #444
- Fix Navi text HUD position by @vaguerant in #406
- Add GUI toggle for Ganon blood color, also fix minor unrelated typos in ImGui by @vaguerant in #411
- BUILDING.md update - https for cloning repo by @briaguya-ai in #415
- Render song of storms effect correctly widescreen by @dcvz in #421
- Add Fireproof Deku Shield cheat by @vaguerant in #440
- Add sound effects to tunic/boot equips by @vaguerant in #446
- ADDED: Draw Distance toggle under Experimental enhancement + Bugfix by @PurpleHato in #398
- cleanups by @louist103 in #447
- fast chests by @briaguya-ai in #451
- Fix L&Z Kaleido pages switch by @Baoulettes in #393
- Restore hover fishing bug from 1.0 by @vaguerant in #412
- Stop the dropped item despawn timer on demand by @jbodner09 in #382
- Add control/hotkey info to README by @InfoManiac742 in #193
- Adds option to stop the game from freezing the player when picking up Gold Skulltulas by @GreatArgorath in #365
- Added slider to increase vine/ladder climbing speed by @jbodner09 in #375
- #243 Add option to disable black bars letterboxes in #376
- Actor Viewer debug tool by @stratomaster64 in #414
- Unfix dungeon map icon when bugfix CVar is off by @vaguerant in #455
- FIX: Remove duplicates of Disable Navi Call by @PurpleHato in #470
- Restore VS filters by @Rozelette in #472
- Fix detection of arm64, fix warnings by @dcvz in #474
- Fix: Dualsense (PS5) Gyro by @PurpleHato in #456
- Fix kaleido link by @PurpleHato in #452
- Tweak: Draw Distance Kokiri menu behavior by @PurpleHato in #459
- Fix crash with ImGUI on debug builds by @louist103 in #480
- Audio Data Extraction by @NEstelami in #477
- Gravedigging tour fix by @leggettc18 in #388
- Improved Collision Viewer by @getbrainerror in #435
- Add Controller Navigation by @qurious-pixel in #429
- Fix: SohImGui behavior and cleanup ...
Roy Alfa 2.0.0
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Changelog
https://www.shipofharkinian.com/changelog#roy-alfa-2-0-0
What's Changed
- Update README.md by @MegaMech in #11
- Update readme by @MegaMech in #20
- Improved window dragging. by @MaikelChan in #56
- Fixed window not properly disposing raylib and OpenGL when closing. by @MaikelChan in #59
- Load SDL controller db from file by @Sirius902 in #109
- Add cheats menu and move Debug Mode to Developer Tools. by @RevoSucks in #105
- Fixed Link's sword being cut in preview in pause menu. by @MaikelChan in #87
- Fixed rupee drops from bushes during Title Screen by @MelonSpeedruns in #115
- Remove unnecessary warnings by @Torphedo in #42
- Fixed PS5 gyro & Added GUI calibration button by @MelonSpeedruns in #78
- Replace uAxisThreshold with appropriate constant for octagon clamping by @kev4cards in #83
- Fix aiming items by @Sirius902 in #113
- Clarified compiliation step by @MegaMech in #127
- Minimal / Immersive UI by @threax in #102
- Added support for multiple game versions by @NEstelami in #107
- Don't copy skybox textures by @Emill in #129
- Single threaded zapd for terminal extract and fix for improper offsets in message_data_static.xml by @MegaMech in #135
- Fix non-cutscene related title cards by @Sirius902 in #142
- Fix Shadow Temple title card by @Sirius902 in #143
- Updated extract_assets.py to use new "extract directory" mode. by @NEstelami in #140
- Make ResourceMgr and CVar more const correct by @Sirius902 in #118
- Fixed transparent texture making framebuffers also transparent in D3D11. by @MaikelChan in #84
- Add save editor by @Rozelette in #141
- Added DPad support to file selection and pause screens by @jbodner09 in #124
- Allocate aligned heaps by @GaryOderNichts in #136
- Added DPad support to ocarina and text prompts by @jbodner09 in #137
- Added DPad support to shops by @jbodner09 in #139
- Remove leftover debug code (fixes #60) by @Rozelette in #169
- Prevent cached resource from being acquired while it is being destroyed by @sparklingshampoo in #159
- Fix cylinder-tri intersection for GCC by @sparklingshampoo in #157
- Add flag, equipment, and quest status editors by @Rozelette in #164
- MM Bunny Hood enhancement by @Sirius902 in #181
- Graphics backend enhancements etc. by @Emill in #163
- Implement todo in extract_assets.py by @MegaMech in #154
- Fix shift for G_LOADTILE by @GaryOderNichts in #186
- Fix OpenGL framebuffer index by @Sirius902 in #195
- Dynamic Wallet Rupee Icon Color by @left-on-red in #123
- Invalidate texture cache when loading dungeon maps (fixes #21) by @Rozelette in #168
- Changes fast text option to skip text, and makes text speed adjustable via a slider by @GreatArgorath in #173
- Cheats Menu expansion by @stratomaster64 in #176
- [MOD]Visual & audio Stone of agony by @Baoulettes in #177
- Fix hardcoded keySegment address by @GaryOderNichts in #185
- Make develop compile by @Sirius902 in #199
- Add Enhancement 3D Dropped Items by @Baoulettes in #144
- Potential fix for Title being over Kaleido. by @Baoulettes in #162
- Fix minimap update in dungeon by @Baoulettes in #171
- Fix build dates by @sholdee in #194
- Adds checkbox for visual Stone of Agony by @GreatArgorath in #200
- readme build instructions split by @MegaMech in #201
- Fix languages Zone name on Kaleido by @Baoulettes in #203
- Fixes default text speed by @GreatArgorath in #207
- Makes text speed slider consistent with the rest of the UI by @GreatArgorath in #208
- Fixes visual bug in shops when above 2x text speed by @GreatArgorath in #211
- Moved grayscale effect to the gpu and replaced some texture loads by @KiritoDv in #221
- Quick fix for Title cards issues by @Baoulettes in #214
- Fix texture width for G_SETTIMG by @GaryOderNichts in #187
- Fixed bug in extract_assets.py that caused the wrong XML folder to be used. by @NEstelami in #217
- Credits message order fix by rink by @NEstelami in #223
- Moved vismono effect to the gpu by @KiritoDv in #224
- Fix random crash in z_construct by @Emill in #225
- Added custom color support for Tunic and Navi by @IShallRiseAgain in #98
- Fix L/R buttons color in Kaleido menu by @Baoulettes in #172
- Fix Title card name for FRA and GER by @Baoulettes in #204
- Fix softlock when prompted to play songs at above 2x text speed by @GreatArgorath in #228
- Fixed develop by @KiritoDv in #231
- Rumble cvar and fixes by @Sirius902 in #184
- Update SohImGuiImpl.cpp by @ZionHelios in #235
- Fixed master volume slider by @KiritoDv in #239
- Removed DirtyDirectory on kaleido by @KiritoDv in #240
- Fix hookshot reticle by @Sirius902 in #218
- Removed redundant parameters in GameSettings. by @NEstelami in #220
- Implemented PAL language support. by @NEstelami in #227
- Fix controller cvar crash by @Sirius902 in #246
- Fixed lake hylia water collision by @KiritoDv in #241
- Makes text speed function again by @GreatArgorath in #226
- Commit Jenkinsfile to develop by @sholdee in #245
- Reduce input lag by one frame by reading the controller at the correct place by @Emill in #244
- Add Collision Viewer by @Rozelette in #249
- Fixed Gyroscopy Settings & Drift by @MelonSpeedruns in #253
- Languages selection menu by @Baoulettes in #232
- Fix Cheat Menuing by @stratomaster64 in #237
- Fix dungeon entrance icon + feature by @Baoulettes in https:...