Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stop sending/receiving network data if the scene is frozen #6329

Closed
wants to merge 1 commit into from

Conversation

keianhzo
Copy link
Contributor

Fixes #6304

@johnshaughnessy Can you confirm that I'm not missing anything important here?

Copy link
Contributor

@takahirox takahirox left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I don't think I perfectly understand our networking stuffs and frozen mode, but skipping network receive system (that means not reflecting remote client behaviors) in the frozen mode sounds correct to me.

Curious to know, is also skipping network send system in frozen mode really necessary?

@keianhzo
Copy link
Contributor Author

This is actually much more complicated that I anticipated. I'm going to close this for now and open another one when I have a clearer idea.

@keianhzo keianhzo closed this Nov 17, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
new-loader P1 Address as quickly as possible
Projects
None yet
Development

Successfully merging this pull request may close these issues.

bitECS: Objects are movable in the freeze mode
2 participants