0.9.4-1 Bugfix || Check Conditions
What's Changed
- Fixed Token Hud Extension not rendering bug in #132
- Fixed not being able to respond to Dark Whispers in #137
- Fixed HUD localization errors #107 by @Yasnen in #134
- Updated Japanese translations for 0.9.4-1 by @Yasnen in #133 #138 0f620b0
- Added new macro to Check Conditions at the end of a combat round for tokens in the scene. (Thanks to @totalgit for the inspiration.) #138
Known Issue: The Group Test skill list entries are not translated. In some cases this appears to affect Babel translation of compendium skill items. #135
New Macro:
Check Conditions
- Makes Endurance tests for all tokens with Stunned and Poisoned conditions, removing conditions if successful.
- Makes Cool tests for tokens with Broken conditions, removing conditions if successful. The Roll Dialog is shown so the correct difficulty can be set according to the situation.
- Removes Surprised condition.
- Applies Ablaze damage, including to vehicles.
- Parameters for the
checkConditions()
function at the top of the macro can be adjusted to- run tests at any time (default: end of combat round only).
- apply to player-assigned characters (default: actors not assigned to players only).
- Condition checks are reported in the chat log.
- All tests made are reported as GM-only rolls.
- A chat message summarises any conditions removed (not shown if none are removed).
- The standard system message for applying basic damage is shown for Ablaze damage.
- Tests fallback to Toughness or Willpower if the token doesn't have the correct basic skill.
Full Changelog: v0.9.4...v0.9.4-1