Skip to content

0.9.4-1 Bugfix || Check Conditions

Compare
Choose a tag to compare
@Jagusti Jagusti released this 23 Jul 11:23
· 187 commits to dev since this release

What's Changed

  • Fixed Token Hud Extension not rendering bug in #132
  • Fixed not being able to respond to Dark Whispers in #137
  • Fixed HUD localization errors #107 by @Yasnen in #134
  • Updated Japanese translations for 0.9.4-1 by @Yasnen in #133 #138 0f620b0
  • Added new macro to Check Conditions at the end of a combat round for tokens in the scene. (Thanks to @totalgit for the inspiration.) #138

Known Issue: The Group Test skill list entries are not translated. In some cases this appears to affect Babel translation of compendium skill items. #135

New Macro: Check Conditions

  • Makes Endurance tests for all tokens with Stunned and Poisoned conditions, removing conditions if successful.
  • Makes Cool tests for tokens with Broken conditions, removing conditions if successful. The Roll Dialog is shown so the correct difficulty can be set according to the situation.
  • Removes Surprised condition.
  • Applies Ablaze damage, including to vehicles.
  • Parameters for the checkConditions() function at the top of the macro can be adjusted to
    • run tests at any time (default: end of combat round only).
    • apply to player-assigned characters (default: actors not assigned to players only).
  • Condition checks are reported in the chat log.
    • All tests made are reported as GM-only rolls.
    • A chat message summarises any conditions removed (not shown if none are removed).
    • The standard system message for applying basic damage is shown for Ablaze damage.
  • Tests fallback to Toughness or Willpower if the token doesn't have the correct basic skill.

Full Changelog: v0.9.4...v0.9.4-1