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* Handle WM_DPICHANGED * Don't run as DPI-aware process here. Use a manifest that declares DPI-awareness for the game instead. * Override SDLs window procedure in Windows Something is wrong with SDLs original implementation of WM_GETDPISCALEDSIZE, so pass it to the default system window procedure. Should fix window scaling when DPI changes. * Fix building on non-Windows * Comment some stuff * Remove now unused run_as_dpi_aware()
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