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Fix right stick showing up as left stick in controller mapping window #447

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Feb 19, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -23,10 +23,10 @@ std::string SDLAxisDirectionToAnyMapping::GetPhysicalInputName() {
return StringHelper::Sprintf(UsesGameCubeLayout() ? "Analog Stick %s" : "Left Stick %s",
mAxisDirection == NEGATIVE ? ICON_FA_ARROW_UP : ICON_FA_ARROW_DOWN);
case SDL_CONTROLLER_AXIS_RIGHTX:
return StringHelper::Sprintf(UsesGameCubeLayout() ? "C Stick %s" : "Left Stick %s",
return StringHelper::Sprintf(UsesGameCubeLayout() ? "C Stick %s" : "Right Stick %s",
mAxisDirection == NEGATIVE ? ICON_FA_ARROW_LEFT : ICON_FA_ARROW_RIGHT);
case SDL_CONTROLLER_AXIS_RIGHTY:
return StringHelper::Sprintf(UsesGameCubeLayout() ? "C Stick %s" : "Left Stick %s",
return StringHelper::Sprintf(UsesGameCubeLayout() ? "C Stick %s" : "Right Stick %s",
mAxisDirection == NEGATIVE ? ICON_FA_ARROW_UP : ICON_FA_ARROW_DOWN);
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
if (UsesPlaystationLayout()) {
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