Skip to content

Commit

Permalink
Initial commit
Browse files Browse the repository at this point in the history
This is version 1.0.0 of the mod! YAY
  • Loading branch information
Meeps committed Sep 12, 2020
1 parent 0347cf4 commit e70b5b0
Show file tree
Hide file tree
Showing 6 changed files with 458 additions and 0 deletions.
204 changes: 204 additions & 0 deletions AudicaMod/CustomDifficultyNames.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,204 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B450DB87-100F-446D-BA5F-93B6E9042F46}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomDifficultyNames</RootNamespace>
<AssemblyName>CustomDifficultyNames</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>lib\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppMono.Security">
<HintPath>lib\Il2CppMono.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>lib\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>lib\Il2CppSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Configuration">
<HintPath>lib\Il2CppSystem.Configuration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>lib\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Runtime.Serialization">
<HintPath>lib\Il2CppSystem.Runtime.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Xml">
<HintPath>lib\Il2CppSystem.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader.ModHandler">
<HintPath>lib\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Oculus.VR">
<HintPath>lib\Oculus.VR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sanford.Multimedia.Midi">
<HintPath>lib\Sanford.Multimedia.Midi.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SonyNP">
<HintPath>lib\SonyNP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamVR">
<HintPath>lib\SteamVR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression, Version=4.1.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<HintPath>packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll</HintPath>
<Private>True</Private>
<Private>True</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="TwitchChatter">
<HintPath>lib\TwitchChatter.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerRuntimeLib">
<HintPath>lib\UnhollowerRuntimeLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>lib\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>lib\UnityEngine.AIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>lib\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>lib\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>lib\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:\Steam\steamapps\common\Audica\MelonLoader\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>lib\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>lib\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>lib\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>lib\UnityEngine.TerrainModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>lib\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>lib\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>lib\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>lib\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>lib\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>lib\UnityEngine.VehiclesModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>lib\UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\CustomDifficultyName\CustomDifficultyNames.cs" />
<Compile Include="src\CustomDifficultyName\DifficultyHooks.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "F:\DATA HDD\Steam\SteamApps\common\Audica\Mods\$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
</Project>
26 changes: 26 additions & 0 deletions AudicaMod/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
using System.Resources;
using System.Reflection;
using System.Runtime.InteropServices;
using MelonLoader;
using AudicaModding;

[assembly: AssemblyTitle("Custom Difficulty Names")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MeepsKitten")]
[assembly: AssemblyProduct("Custom Difficulty Names Mod")]
[assembly: AssemblyCopyright("Created by MeepsKitten")]
[assembly: AssemblyTrademark("MeepsKitten")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
//[assembly: Guid("")]
[assembly: AssemblyVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonInfo(typeof(CustomDifficultyNames), "Custom Difficulty Names", "1.0.0", "MeepsKitten")]


// Create and Setup a MelonModGame to mark a Mod as Universal or Compatible with specific Games.
// If no MelonModGameAttribute is found or any of the Values for any MelonModGame on the Mod is null or empty it will be assumed the Mod is Universal.
// Values for MelonModGame can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
[assembly: MelonGame("Harmonix Music Systems, Inc.", "Audica")]
4 changes: 4 additions & 0 deletions AudicaMod/packages.config
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="System.IO.Compression" version="4.3.0" targetFramework="net472" />
</packages>
85 changes: 85 additions & 0 deletions AudicaMod/src/CustomDifficultyName/CustomDifficultyNames.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,85 @@
using Il2CppSystem;
using MelonLoader;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.IO.Compression;
using MelonLoader.TinyJSON;

namespace AudicaModding
{
public class CustomDifficultyNames : MelonMod
{
public static Dictionary<string, CustomNameData> CustomDifficulties = new Dictionary<string, CustomNameData>();

public class CustomNameData
{
public bool hasCustomExpertName = false;
public bool hasCustomAdvancedName = false;
public bool hasCustomModerateName = false;
public bool hasCustomBeginnerName = false;


public string customExpert = "";
public string customAdvanced = "";
public string customModerate = "";
public string customBeginner = "";
}

public static void LoadCustomNames()
{
CustomDifficulties = new Dictionary<string, CustomNameData>();

foreach (SongList.SongData data in SongList.I.songs.ToArray())
{
ZipArchive SongFiles = ZipFile.OpenRead(data.foundPath);

foreach (ZipArchiveEntry entry in SongFiles.Entries)
{
if (entry.Name == "song.desc")
{
Stream songData = entry.Open();
StreamReader reader = new StreamReader(songData);
string descDump = reader.ReadToEnd();
CustomNameData DifficultyNames = new CustomNameData();
DifficultyNames = JSON.Load(descDump).Make<CustomNameData>();

bool anyAreTrue = false;


if (DifficultyNames.customExpert.Length > 0)
{
DifficultyNames.hasCustomExpertName = true;
anyAreTrue = true;
}

if (DifficultyNames.customAdvanced.Length > 0)
{
DifficultyNames.hasCustomAdvancedName = true;
anyAreTrue = true;
}

if (DifficultyNames.customModerate.Length > 0)
{
DifficultyNames.hasCustomModerateName = true;
anyAreTrue = true;
}

if (DifficultyNames.customBeginner.Length > 0)
{
DifficultyNames.hasCustomBeginnerName = true;
anyAreTrue = true;
}

if (anyAreTrue)
CustomDifficulties[data.songID] = DifficultyNames;


}
}

SongFiles.Dispose();
}
}
}
}
Loading

0 comments on commit e70b5b0

Please sign in to comment.