This is currently a mod for Pokémon Showdown, a free and open source Pokémon battle simulator. For more detailed information, see the changes.pdf file.
- base stats
HP
: healthPA
: physical attackPD
: physical defenceSA
: special attackSD
: special defenceCS
: combat speed- “Attack stats”: both physical attack and special attack
- “Defence stats”: both physical defence and special defence
- “Physical stats”: both physical attack and physical defence
- “Special stats”: both special attack and special defence
- status
brn
: burnedpar
: paralysedslp
: asleepfrz
: frozenpsn
: poisonedtox
: badly poisoned
- Deprecated:
- Flying
- New types:
- Air:
- super-effective vs Bat
- not very effective vs Bug, Dragon, Rock
- Bat:
- super-effective vs Dark, Fighting, Psychic
- not very effective vs Ghost, Rock
- no effect vs Steel
- Bird:
- super-effective vs Bug, Fighting
- not very effective vs Electric, Rock, Steel
- Fish:
- Light:
- super-effective vs Bat, Dark, Ghost
- not very effective vs Fire, Grass, Steel
- Air:
- Effectiviness changes of existing types:
- Bug is not very effective vs Bird (new)
- Dark is not very effective vs Light (new)
- Electric is not very effective vs Air (new)
- Electric is super-effective vs Bird (new)
- Electric is normally effective vs Dragon (instead of not very effective)
- Electric is super-effective vs Steel (instead of normally effective)
- Fairy is normally effective vs Fire (instead of not very effective)
- Fairy is not very effective vs Grass (instead of normally effective)
- Fairy has no effect vs Psychic (instead of normally effective)
- Fighting is not very effective vs Bird (new)
- Ghost is not very effective vs Bat (new)
- Ghost is not very effective vs Light (new)
- Grass is not very effective vs Bird (new)
- Ground has no effect vs Bat (new)
- Ground has no effect vs Bird (new)
- Ground is not very effective vs Dragon (instead of normally effective)
- Ice is super-effective vs Bat (new)
- Ice is super-effective vs Fire (instead of not very effective)
- Poison is not very effective vs Steel (instead of no effect)
- Psychic is not very effective vs Bug (instead of normally effective)
- Psychic is normally effective vs Steel (instead of not very effective)
- Rock is super-effective vs Bat (new)
- Rock is super-effective vs Bird (new)
- Steel is normally effective vs Electric (instead of not very effective)
- Steel is not very effective vs Fighting (instead of normally effective)
- Steel is normally effective vs Fire (instead of not very effective)
- Steel is normally effective vs Ice (instead of super-effective)
- Steel is normally effective vs Rock (instead of super-effective)
- Rock and Steel are normally affected by Sandstorms (instead of immune)
To do:
- Rename Ground to Earth, Steel to Metal.
- New moves:
- Accuracy changes:
- Base power changes:
- decreased:
- from 75 to 80: Drain Punch
- increased:
- from 20 to 40: Absorb
- from 40 to 60: Mega Drain
- from 75 to 80: Giga Drain
- decreased:
- PP changes:
- decreased:
- from 15 to 10: Dream Eater
- from 25 to 20: Absorb
- from 30 to 20: Light Screen
- increased:
- from 5 to 10: Ancient Power, Ominous Wind, Silver Wind
- from 5 to 10: Moonlight, Morning Sun, Synthesis
- decreased:
- Type changes:
- Air instead of Dragon: Twister
- Air instead of Flying: Aerial Ace, Aeroblast, Air Cutter, Air Slash, Bounce, Chatter, Defog, Floaty Fall, Fly, G-Max Wind Rage, Gust, Hurricane, Max Airstream, Sky Attack, Supersonic Skystrike, Tailwind
- Air instead of Normal: Boomburst, Echoed Voice, Growl, Howl, Hyper Voice, Noble Roar, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snore, Sonic Boom, Supersonic, Uproar, Weather Ball, Whirlwind
- Bat instead of Bug: Leech Life
- Bird instead of Flying: Beak Blast, Brave Bird, Drill Peck, Feather Dance, Oblivion Wing, Peck, Pluck, Roost, Sky Drop, Wing Attack
- Dragon instead of Flying: Dragon Ascent
- Grass instead of Poison: Poison Powder
- Ground instead of Rock: Sandstorm
- Light instead of Bug: Signal Beam
- Light instead of Fairy: Light of Ruin
- Light instead of Fire: Sunny Day
- Light instead of Ghost: Confuse Ray
- Light instead of Grass: Solar Beam, Solar Blade
- Light instead of Normal: Double Team, Flash, Laser Focus, Morning Sun, Simple Beam, Spotlight
- Light instead of Psychic: Glitzy Glow, Light Screen, Light That Burns the Sky, Prismatic Laser, Reflect
- Light instead of Steel: Flash Cannon
- Normal instead of Flying: Acrobatics, Mirror Move
- Normal instead of Poison: Coil
- Other changes:
- added new
grounded
flag to Dig, Earthquake, Fissure, Magnitude, Rototiller, Spikes, Sticky Web, Toxic Spikes
- added new
- To do:
- Lunar Dance:
- (instead of fainting the user and fully restoring (HP, PP, status) the Pokémon switched in)
- affects the user and all allied Pokémon
- removes all stat changes, cures all status conditions, and heals by 1/4 of HP
- Lunar Dance:
All Pokémon can evolve without being traded and irrespective of happiness, specific location, or time
- exposed to an evolutionary stone:
- Dawn Stone:
- #133 Eevee into #196 Espeon (instead of leveled up with high friendship during the morning)
- Dusk Stone:
- #133 Eevee into #197 Umbreon (instead of leveled up with high friendship during the night)
- Ice Stone:
- #739 Crabrawler into #740 Crabominable (instead of leveled up at Mount Lanakila)
- Oval Stone:
- #113 Chansey into #242 Blissey
- Shiny Stone:
- #133 Eevee into #700 Sylveon (instead of leveled up with a Fairy-type move and two levels of Affection)
- Thunder Stone:
- #180 Flaaffy into #181 Ampharos (instead of at level 30)
- Water Stone:
- #183 Marill into #184 Azumarill (instead of at level 18)
- Dawn Stone:
- level-up while holding item:
- Deep Sea Scale:
- #366 Clamperl into #368 Gorebyss (instead of being traded)
- Deep Sea Tooth:
- #366 Clamperl into #367 Huntail (instead of being traded)
- Dragon Scale:
- #117 Seadra into #230 Kingdra (instead of being traded)
- #129 Magikarp into #130 Gyarados (instead of at level 20)
- #349 Feebas into #350 Milotic (instead of leveled up with high Beauty or being traded with Prism Scale)
- Dubious Disc:
- #233 Porygon2 into #474 Porygon-Z (instead of being traded)
- Electirizer:
- #125 Electabuzz into #466 Electivire (instead of being traded)
- King's Rock:
- #061 Poliwhirl into #186 Politoed (instead of being traded)
- #079 Slowpoke into #199 Slowking (instead of being traded)
- Magmarizer:
- #126 Magmar into #467 Magmortar (instead of being traded)
- Metal Coat:
- #095 Onix into #208 Steelix (instead of being traded)
- #123 Scyther into #212 Scizor (instead of being traded)
- Protector:
- #112 Rhydon into #464 Rhyperior (instead of being traded)
- Razor Claw:
- #215 Sneasel into #461 Weavile holding a Razor Claw
- Razor Fang:
- #207 Gligar into #472 Gliscor holding a Razor Fang
- Reaper Cloth:
- #356 Dusclops into #477 Dusknoir (instead of being traded)
- Sachet:
- #682 Spritzee into #683 Aromatisse (instead of being traded)
- Up-Grade Disc:
- #137 Porygon into #233 Porygon2 (instead of being traded)
- Whipped Dream:
- #684 Swirlix into #685 Slurpuff (instead of being traded)
- Deep Sea Scale:
- ordinary level-up:
- at level 10:
- #172 Pichu into #025 Pikachu (instead of leveled up with high friendship)
- #173 Cleffa into #025 Clefairy (instead of leveled up with high friendship)
- #174 Igglybuff into #025 Jigglypuff (instead of leveled up with high friendship)
- #175 Togepi into #176 Togetic (instead of leveled up with high friendship)
- #298 Azurill into #183 Marill (instead of leveled up with high friendship)
- #406 Budew into #315 Roselia (instead of leveled up with high friendship during the day)
- #440 Happiny into #113 Chansey (instead of leveled up while holding an Oval Stone during the day)
- at level 15:
- #433 Chingling into #358 Chimecho (instead of leveled up with high friendship during the night)
- #458 Mantyke into #226 Mantine (instead of leveled up with Remoraid in party)
- at level 19:
- #427 Buneary into #428 Lopunny (instead of when exposed to a Moon Stone)
- at level 21:
- #300 Skitty into #301 Delcatty (instead of when exposed to a Moon Stone)
- at level 25:
- #063 Abra into #064 Kadabra (instead of at level 16)
- #066 Machop into #067 Machoke (instead of at level 28)
- #446 Munchlax into #143 Snorlax (instead of leveled up with high friendship)
- #447 Riolu into #448 Lucario (instead of leveled up with high friendship during the day)
- #527 Woobat into #528 Swoobat (instead of leveled up with high friendship)
- at level 28:
- #052 Alolan Meowth into #053 Alolan Persian (same as ordinary version; instead of leveled up with high friendship)
- at level 40:
- #541 Swadloon into #542 Leavanny (instead of leveled up with high friendship)
- at level 42:
- #708 Phantump into #709 Trevenant (instead of being traded)
- #710 Pumpkaboo into #711 Gourgeist (instead of being traded)
- #772 Type: Null into #773 Silvally (instead of leveled up with high friendship)
- at level 44:
- #042 Golbat into #169 Crobat (instead of leveled up with high friendship)
- at level 50:
- #064 Kadabra into #065 Alakazam (instead of being traded)
- #067 Machoke into #068 Machamp (instead of being traded)
- #075 Graveler into #076 Golem (instead of being traded)
- #093 Haunter into #094 Gengar (instead of being traded)
- #525 Boldore into #526 Gigalith (instead of being traded)
- #533 Gurdurr into #534 Conkeldurr (instead of being traded)
- at level 10:
- different Pokemon:
- #588 Karrablast into #617 Accelgor at level 27 (instead of into Escavalier when traded for Shelmet)
- #616 Shelmet into #589 Escavalier at level 27 (instead of into Accelgor when traded for Karrablast)
- #718 Zygarde 10% forme evolves into Zygarde 50% forme at level 50, which evolves into Zygarde complete forme at level 100
- starter Pokemon:
- first evolution at level 20:
- #001 Bulbasaur into #002 Ivysaur (instead of at level 16)
- #004 Charmander into #005 Charmeleon (instead of at level 16)
- #007 Squirtle into #008 Wartortle (instead of at level 16)
- #152 Chikorita into #153 Bayleef (instead of at level 16)
- #155 Cyndaquil into #156 Quilava (instead of at level 14)
- #158 Totodile into #159 Croconaw (instead of at level 18)
- #252 Treecko into #253 Grovyle (instead of at level 16)
- #255 Torchic into #256 Combusken (instead of at level 16)
- #258 Mudkip into #259 Marshtomp (instead of at level 16)
- #387 Turtwig into #388 Grotle (instead of at level 18)
- #390 Chimchar into #391 Monferno (instead of at level 14)
- #393 Piplup into #394 Prinplup (instead of at level 16)
- #495 Snivy into #496 Servine (instead of at level 17)
- #498 Tepig into #499 Pignite (instead of at level 17)
- #501 Oshawott into #502 Dewott (instead of at level 17)
- #650 Chespin into #651 Quilladin (instead of at level 16)
- #653 Fennekin into #654 Braixen (instead of at level 16)
- #656 Froakie into #657 Frogadier (instead of at level 16)
- #722 Rowlet into #723 Dartrix (instead of at level 16)
- #725 Litten into #726 Torracat (instead of at level 17)
- #728 Popplio into #729 Brionne (instead of at level 17)
- #810 Grookey into #811 Thwackey (instead of at level 16)
- #813 Scorbunny into #814 Raboot (instead of at level 16)
- #816 Sobble into #817 Drizzile (instead of at level 16)
- second evolution at level 40:
- #002 Ivysaur into #003 Venusaur (instead of at level 32)
- #005 Charmeleon into #006 Charizard (instead of at level 36)
- #008 Wartortle into #009 Blastoise (instead of at level 36)
- #153 Bayleef into #154 Meganium (instead of at level 32)
- #156 Quilava into #157 Typhlosion (instead of at level 36)
- #159 Croconaw into #160 Feraligatr (instead of at level 30)
- #253 Grovyle into #254 Sceptile (instead of at level 36)
- #256 Combusken into #257 Blaziken (instead of at level 36)
- #259 Marshtomp into #260 Swampert (instead of at level 36)
- #388 Grotle into #389 Torterra (instead of at level 32)
- #391 Monferno into #392 Infernape (instead of at level 36)
- #394 Prinplup into #395 Empoleon (instead of at level 36)
- #496 Servine into #497 Serperior (instead of at level 36)
- #499 Pignite into #500 Emboar (instead of at level 36)
- #502 Dewott into #503 Samurott (instead of at level 36)
- #651 Quilladin into #652 Chesnaught (instead of at level 36)
- #654 Braixen into #655 Delphox (instead of at level 36)
- #657 Frogadier into #658 Greninja (instead of at level 36)
- #723 Dartrix into #724 Decidueye (instead of at level 34)
- #726 Torracat into #727 Incineroar (instead of at level 34)
- #729 Brionne into #730 Primarina (instead of at level 34)
- #811 Thwackey into #812 Rillaboom (instead of at level 35)
- #814 Raboot into #815 Cinderace (instead of at level 35)
- #817 Drizzile into #818 Inteleon (instead of at level 35)
- first evolution at level 20:
- fainted Pokémon can not be revived and disappear immediately (similar to releasing them)
- same type attack bonus lowered to 40% (instead of 50%)
- Pokémon can have more than two types
- Pokémon can have multiple abilities simultaneously
- Pokémon can have more than four moves simultaneously
- experience is based on species base stat total (
SpeciesBaseStatTotal := HP+PA+PD+SA+SD+CS
)- experience required for level
x
isx^3 * SpeciesBaseStatTotal / 600
- e.g. #001 Bulbasaur requires 530,000 experience to reach level 100, #002 Ivysaur 675,000, #003 Venusaur 875,000 (instead of 1,059,860)
- this also means a Pokémon's level typically drops upon evolution, because the Pokémon's current experience remains unchanged while its required experience typically goes up
- experience gain uses
SpeciesBaseStatTotal
instead of species base experience yield- e.g. #001 Bulbasaur has 318 (instead of 64), #002 Ivysaur 405 (instead of 142), #003 Venusaur 525 (instead of 236)
- multiplied by
LevelLoser / LevelWinner
, to ensure lower level Pokémon level up quicker
- experience required for level
- individual Pokémon stats are calculated differently:
- HP:
floor(2 × base × (0.85 + IV / 100) × (level + 10) / 110) + AV + level + 10
- other stats:
floor((2 × base × (0.85 + IV / 100) + badges) × (level + 10) / 110) + AV
- for comparison the official formulae:
- “Let's Go, Pikachu/Eevee!” HP:
floor((2 × base + IV) × level / 100) + AV + level + 10
- “Let's Go, Pikachu/Eevee!” other stats:
floor(((2 × base + IV) × level / 100 + 5) × nature × friendship) + AV
- generation III to VII HP:
floor((2 × base + IV + floor(EV / 4)) × level / 100) + level + 10
- generation III to VII other stats:
floor((floor((2 × base + IV + floor(EV / 4)) × level / 100 ) + 5) × nature)
- generation I and II HP:
floor((2 × (base + IV) + floor(sqrt(EV) / 4)) × level / 100) + level + 10
- generation I and II other stats:
floor((2 × (base + IV) + floor(sqrt(EV) / 4)) × level / 100 ) + 5
- “Let's Go, Pikachu/Eevee!” HP:
- legenda:
base
: Pokémon species base statIV
: individual value, a random number from 0 to 31 for each statEV
: effort values, gained by defeating other Pokémon; maximum is 255 for a stat and a total of 510 for a PokémonAV
: added/awakening values, gained from using certain itemsbadges
: the number of badges a player has acquired by defeating gym leadersfriendship
: a bonus between 0 (for a Pokémon with 0 friendship) to +10% (for a Pokémon with 255 friendship)level
: current level of the Pokémonnature
: either 0 change, +10%, or −10%
- changes:
- stats scale with
(level + 10) / 110
(instead oflevel / 100
), which makes a significant difference for lower levels, e.g.- at level 1 stats are 10% (instead of 1%)
- at level 5 stats are 13.6% (instead of 5%)
- at level 12 stats are 20% (instead of 12%)
- at level 23 stats are 30% (instead of 23%)
- at level 34 stats are 40% (instead of 34%)
- at level 45 stats are 50% (instead of 45%)
- at level 100 stats are 100% (as they were)
IV
are now a multiplier (from −15% to +16%) instead of an additionEV
,friendship
, andnature
are no longer used (wings (+1EV
each) and friendship-berries have no longer any effect)AV
:- no longer increased by leveling up; theoretically no maximum, in practice
- vitamins (HP Up, Protein, Iron, Calcium, Zinc, Carbos) now grant +1
AV
instead of +10EV
(similar to candies in “Let's Go, Pikachu/Eevee!”) - the total number of vitamins you can use on a Pokémon is determined by its level, e.g. +10 HP for a level 10 Pokémon, or +25 PA, PD, SA, SD each for a level 100 Pokémon (instead of 50 candies for each stat for a Pokémon under level 30, 100 between level 30 and 60, 200 above level 60)
- can also be used to give specific story-line Pokémon higher-than-normally-possible stats
badges
slightly improve other stats, but not HP
- stats scale with
- HP:
- simplified sex ratios for realism:
- 50% female, 50% male (default)
- 100% female
- 100% male
- 100% neuter
- one-hit knock-out moves (Fissure, Guillotine, Horn Drill, Sheer Cold) and self-destruct moves (Explosion, Final Gambit, Healing Wish, Memento, Self-Destruct) can no longer be learned
- game is automatically saved whenever you enter a Poké-centre (you can still save at any other idle moment)
- you can no longer store items at the computer