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Add ids to biome spawns for V1.2 compatibility
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mgreter committed Dec 12, 2024
1 parent 8b2cf23 commit 9ca120a
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Showing 4 changed files with 34 additions and 30 deletions.
2 changes: 1 addition & 1 deletion 01-CreateRelease.bat
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Expand Up @@ -39,7 +39,7 @@ xcopy "Worlds\Test Biomes\splat4.png" "build\%NAME%\Worlds\Test Biomes\"

cd build
echo Packaging %NAME%-%VERSION%.zip
powershell Compress-Archive %NAME% %NAME%-%VERSION%.zip -Force
powershell Compress-Archive %NAME% %NAME%-%VERSION%-V1.2.zip -Force
cd ..

SET RV=%ERRORLEVEL%
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56 changes: 28 additions & 28 deletions Config/spawning.xml
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Expand Up @@ -3,51 +3,51 @@

<!-- *** PINE_FOREST_SPAWNS -->
<biome name="test_biome_pasture">
<spawn maxcount="1" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn maxcount="1" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
<spawn id="tbp01" maxcount="1" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn id="tbp02" maxcount="1" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

<spawn maxcount="2" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn id="tbp03" maxcount="2" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn id="tbp04" maxcount="3" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

<spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
<spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />
<spawn id="tbp05" maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
<spawn id="tbp06" maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown" />

<spawn maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="3.2" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
<spawn id="tbp07" maxcount="2" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn id="tbp08" maxcount="1" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
<spawn id="tbp09" maxcount="1" respawndelay="3.2" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
</biome>

<!-- *** BURNT_FOREST_SPAWNS -->
<biome name="test_biome_grass">
<spawn maxcount="1" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" />
<spawn maxcount="1" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" />
<spawn id="tbg01" maxcount="1" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" />
<spawn id="tbg02" maxcount="1" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" />

<spawn maxcount="3" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="4" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn id="tbg03" maxcount="3" respawndelay="0.25" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn id="tbg04" maxcount="4" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

<spawn maxcount="3" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn maxcount="4" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn id="tbg05" maxcount="3" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn id="tbg06" maxcount="4" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="1.1" time="Any" entitygroup="EnemyAnimalsBurntForestAny" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForestNight" spawnDeadChance="0" />
<spawn id="tbg07" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn id="tbg08" maxcount="1" respawndelay="1.1" time="Any" entitygroup="EnemyAnimalsBurntForestAny" spawnDeadChance="0" />
<spawn id="tbg09" maxcount="1" respawndelay="1" time="Night" entitygroup="WildGameForestNight" spawnDeadChance="0" />
<spawn id="tbg10" maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForestNight" spawnDeadChance="0" />
</biome>

<!-- *** DESERT_SPAWNS -->
<biome name="test_biome_dirt">
<spawn maxcount="1" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn maxcount="1" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />
<spawn id="tbd01" maxcount="1" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" notags="commercial,industrial,downtown" />
<spawn id="tbd02" maxcount="1" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" notags="commercial,industrial,downtown" />

<spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />
<spawn id="tbd03" maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />
<spawn id="tbd04" maxcount="3" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown" />

<spawn maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn maxcount="4" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn id="tbd05" maxcount="3" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown" />
<spawn id="tbd06" maxcount="4" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown" />

<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="3.5" time="Night" entitygroup="EnemyAnimalsDesertNight" spawnDeadChance="0" />
<spawn id="tbd07" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn id="tbd08" maxcount="1" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
<spawn id="tbd09" maxcount="1" respawndelay="3.5" time="Night" entitygroup="EnemyAnimalsDesertNight" spawnDeadChance="0" />
</biome>

</append>
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2 changes: 1 addition & 1 deletion ModInfo.xml
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Expand Up @@ -5,5 +5,5 @@
<Description value="Demo for OcbMicroSplat custom biome features." />
<Website value="https://github.com/OCB7D2D/OcbMicroSplatTestBiomes" />
<Author value="ocbMaurice" />
<Version value="0.3.0"/>
<Version value="0.3.1"/>
</xml>
4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -22,6 +22,10 @@ End-users should download [OcbMicroSplat from Nexusmods][3].

## Changelog

### Version 0.3.1

- Add ids to biome spawns for V1.2 compatibility

### Version 0.3.0

- Add two other biomes back to map
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