OpenColonyShip is a game about resource management in space. You can build large ships, send them through space, and gather resources from planets, stars, and asteroids. It is heavily based in science and does not even have FTL drives - you play as an artificial intelligence that can speed up (or slow down) its perception of time when necessary.
This section will be added soon.
The prerequisites for development are noted in the SOFTWARE.md document, under 'Required'. You may also wish to look at the other categories in the document.
This section will be added as soon as there is anything to install.
This section will be added as soon as there is anything to test.
As will this one.
And this...
This section will be added as soon as there is anything to deploy.
OpenColonyShip is built with [engine to be confirmed].
The art is done in Blender, Gimp, and Pixelmator.
Please read CONTRIBUTING.md for the process for submitting pull requests to us, and CODE_OF_CONDUCT.md for details on our code of conduct.
- Microlith57 - Initial work - Microlith57
- Indigo Remeeus - Graphical Design 'or something' - TheDutchGamer
- Norway Bob - 'I don't know what the project's about...' - No Github Yet
- Darkmagicarp - Concept Art - Darkmagicarp
- Sam S - Web Design - ShortCircuitSam
See also the list of contributors who participated in this project.
- The Pacman - THEONEPACMAN
- Darkmagicarp - Darkmagicarp
This project is licensed under the MIT License - see the LICENSE file for details
- PurpleBooth - README.md template
- StarMade - Inspiration
- Starbound - Inspiration
- Cosmoteer - Inspiration
- 2001: A Space Odyssey - Inspiration
- Mid-Development Hell - Inspiration
- Good Game Design - Breath of the Wild: Open World Done Right - Open World Tips