Version 1.5.0
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In Pose mode, if you change the Active bones on frame 1 then it will use that as the new starting position for the simulation.
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It now only runs the rigid body simulation in Object mode (not Pose mode).
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It now auto-hides the hitboxes in Object mode.
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New
IK.blend
example which shows how to use an IK to control the position of the Active bones (this only works on frame 1).