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Version 1.5.0

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@Pauan Pauan released this 27 Apr 18:39
· 36 commits to master since this release
  • In Pose mode, if you change the Active bones on frame 1 then it will use that as the new starting position for the simulation.

  • It now only runs the rigid body simulation in Object mode (not Pose mode).

  • It now auto-hides the hitboxes in Object mode.

  • New IK.blend example which shows how to use an IK to control the position of the Active bones (this only works on frame 1).