Project at Polytech Paris Saclay where the goal is to program a billards with a 3D physics engine (collision, movements, etc.) and a rendering done by Open GL. The project is started from a project with a barebone object structure and texture loading.
The targetted C++ version is C++11. It is preferable to avoid features above to make sure they compile on all project members' computers.
Documentation can be found in the docs
folder of this project. This includes a Git tutorial and the team forkflow (in French) and key bindings to control the program.
app3-transverse-billiard is a small billiards program and a project made for Polytech Paris-Saclay
Copyright (C) 2023 Charly Schmidt alias Picorims<[email protected]>, Olivier Proquez alias Baryum, Alexis Hu alias KFCSama, Theotim alias theo280, Rayan Smaali alias RayanSmaali
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.