-NetLib contains the basic implementation of network manager, Unity / Facepunch transport along with a Fake network mode
-The fake netwok mode can be used to "simulate" a client directly in the editor, mirroring the entire network process
-The demo project provide a simple exemple on how to use the library
demonet.mp4
Exemple game contains some tool to help with network games :
-Networkable attributes system to help transmit data
-Actor movement position / rotation Interpolation of gameobject upon update
-Basic animation replication
The demo project require Facepunch and Unity Transport to work