0.1011
This release introduces some UI changes, including a fancy new background and a tutorial menu!
I've added a new animated wallpaper in some of the menus! I'll keep making some minor UI improvements over time to help the game start to feel more game-like. These grey buttons and drab menus won't be there forever!
You'll also notice some tutorial tweaks. As a side effect of these changes, you'll need to replay the first tutorial even if you've already cleared it. Sorry! But the tutorial dialog now appears in a smooshy dialog bubble similar to the other chat windows in the game, and the Tutorial button on the main menu now takes you to a level select which will eventually offer a variety of tutorials. I'm planning to add more this week!
You can now give your monsters a lizard tail. More creature parts are coming!
Also, whenever you dropped your combo in the puzzle mode there were a few dropped frames as the game loaded the new creature. I redesigned the creature loading logic to make this faster, so the puzzles should feel a little smoother now! However if you watch closely now and then, you might see the new creatures loading in and it'll look a little funny. For now it's a trade-off that I'm OK with, but later maybe I'll add a 'poof cloud' or something more visually appealing. What do you think?