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use aggregate data for reset progress dropdowns #1933

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Oct 27, 2023
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64 changes: 0 additions & 64 deletions app/Helpers/database/user.php
Original file line number Diff line number Diff line change
Expand Up @@ -95,32 +95,6 @@ function getUserUnlockDates(string $user, int $gameID, ?array &$dataOut): int
return count($dataOut);
}

/**
* @param array<string, mixed>|null $dataOut
*/
function getUserUnlocksDetailed(string $user, int $gameID, ?array &$dataOut): int
{
sanitize_sql_inputs($user);

$query = "SELECT ach.Title, ach.ID, ach.Points, aw.HardcoreMode
FROM Achievements AS ach
LEFT JOIN Awarded AS aw ON ach.ID = aw.AchievementID
WHERE ach.GameID = '$gameID' AND aw.User = '$user'
ORDER BY ach.ID, aw.HardcoreMode ";

$dbResult = s_mysql_query($query);

$dataOut = [];

if ($dbResult !== false) {
while ($data = mysqli_fetch_assoc($dbResult)) {
$dataOut[] = $data;
}
}

return count($dataOut);
}

function validateUsername(string $userIn): ?string
{
$user = User::firstWhere('User', $userIn);
Expand Down Expand Up @@ -202,44 +176,6 @@ function getUserPageInfo(string $user, int $numGames = 0, int $numRecentAchievem
return $libraryOut;
}

function getControlPanelUserInfo(string $user, ?array &$libraryOut): bool
{
sanitize_sql_inputs($user);

$libraryOut = [];
$libraryOut['Played'] = [];
// getUserActivityRange( $user, $firstLogin, $lastLogin );
// $libraryOut['MemberSince'] = $firstLogin;
// $libraryOut['LastLogin'] = $lastLogin;

$query = "SELECT gd.ID, c.Name AS ConsoleName, gd.Title AS GameTitle, COUNT(*) AS NumAwarded, Inner1.NumPossible
FROM Awarded AS aw
LEFT JOIN Achievements AS ach ON ach.ID = aw.AchievementID
LEFT JOIN GameData AS gd ON gd.ID = ach.GameID
LEFT JOIN Console AS c ON c.ID = gd.ConsoleID
LEFT JOIN (
SELECT ach.GameID, COUNT(*) AS NumPossible
FROM Achievements AS ach
WHERE ach.Flags = 3
GROUP BY ach.GameID ) AS Inner1 ON Inner1.GameID = gd.ID
WHERE aw.User = '$user' AND aw.HardcoreMode = 0
GROUP BY gd.ID, gd.ConsoleID, gd.Title
ORDER BY gd.Title, gd.ConsoleID";

$dbResult = s_mysql_query($query);
if (!$dbResult) {
log_sql_fail();

return false;
}

while ($db_entry = mysqli_fetch_assoc($dbResult)) {
$libraryOut['Played'][] = $db_entry;
} // use as raw array to preserve order!

return true;
}

function getUserListByPerms(int $sortBy, int $offset, int $count, ?array &$dataOut, ?string $requestedBy = null, int $perms = Permissions::Unregistered, bool $showUntracked = false): int
{
$whereQuery = null;
Expand Down
17 changes: 6 additions & 11 deletions app/Platform/Actions/ResetPlayerProgress.php
Original file line number Diff line number Diff line change
Expand Up @@ -21,24 +21,19 @@ public function execute(User $user, ?int $achievementID = null, ?int $gameID = n
$clause = "AND ach.GameID=$gameID";
}

// TODO refactor, do not use Awarded
$affectedAchievements = legacyDbFetchAll("
SELECT
ach.Author,
ach.GameID,
aw_ach.HardcoreMode,
CASE WHEN pa.unlocked_hardcore_at THEN 1 ELSE 0 END AS HardcoreMode,
COUNT(ach.ID) AS Count, SUM(ach.Points) AS Points,
SUM(ach.TrueRatio) AS TruePoints
FROM (
SELECT aw.AchievementID, MAX(aw.HardcoreMode) as HardcoreMode
FROM Awarded aw
LEFT JOIN Achievements ach ON ach.ID=aw.AchievementID
WHERE aw.User = :username $clause GROUP BY aw.AchievementID
) as aw_ach
LEFT JOIN Achievements ach ON ach.ID = aw_ach.AchievementID
FROM player_achievements pa
INNER JOIN Achievements ach ON ach.ID = pa.achievement_id
WHERE ach.Flags = " . AchievementFlag::OfficialCore . "
GROUP BY ach.Author, ach.GameID, aw_ach.HardcoreMode
", ['username' => $user->User]);
AND pa.user_id = {$user->id} $clause
GROUP BY ach.Author, ach.GameID, HardcoreMode
");

$affectedGames = collect();
$authorUsernames = collect();
Expand Down
23 changes: 19 additions & 4 deletions public/request/user/list-games.php
Original file line number Diff line number Diff line change
@@ -1,11 +1,26 @@
<?php

use App\Site\Models\User;

if (!authenticateFromCookie($user, $permissions, $userDetails)) {
abort(401);
}

if (getControlPanelUserInfo($user, $userData)) {
return response()->json($userData['Played']);
}
$dataOut = User::firstWhere('User', $user)
->games()
->with('system')
->where('player_games.achievements_unlocked', '>', 0)
->orderBy('Title')
->select(['GameData.ID', 'Title', 'ConsoleID', 'achievements_published', 'player_games.achievements_unlocked'])
->get()
->map(function ($game) {
return [
'ID' => $game->ID,
'GameTitle' => $game->Title,
'ConsoleName' => $game->system->Name,
'NumAwarded' => $game->achievements_unlocked,
'NumPossible' => $game->achievements_published,
];
});

abort(400);
return response()->json($dataOut);
33 changes: 14 additions & 19 deletions public/request/user/list-unlocks.php
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
<?php

use App\Site\Enums\Permissions;
use App\Site\Models\User;
use Illuminate\Support\Arr;
use Illuminate\Support\Collection;
use Illuminate\Support\Facades\Validator;

if (!authenticateFromCookie($user, $permissions, $userDetails, Permissions::Unregistered)) {
Expand All @@ -13,23 +13,18 @@
'game' => 'required|integer',
]);

getUserUnlocksDetailed($user, $input['game'], $dataOut);

$hardcoreUnlocks = (new Collection($dataOut))
->filter(fn ($achievement) => (bool) $achievement['HardcoreMode'])
->keyBy('ID');

$dataOut = (new Collection($dataOut))
// results in unique IDs
->keyBy('ID')
->filter(fn ($achievement) => !$achievement['HardcoreMode'])
// merge on top to make sure hardcore unlocks take precedence
->merge($hardcoreUnlocks)
->map(function ($achievement) {
$achievement['HardcoreMode'] = (int) $achievement['HardcoreMode'];

return $achievement;
})
->values();
$dataOut = User::firstWhere('User', $user)
->achievements()->where('GameID', $input['game'])
->withPivot(['unlocked_at', 'unlocked_hardcore_at'])
->orderBy('Title')
->get()
->map(function ($achievementUnlocked) {
return [
'ID' => $achievementUnlocked->ID,
'Title' => $achievementUnlocked->Title,
'Points' => $achievementUnlocked->Points,
'HardcoreMode' => $achievementUnlocked->pivot->unlocked_hardcore_at ? 1 : 0,
];
});

return response()->json($dataOut);
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