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Add the SDL_GPU API
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Project Lead: Evan Hemsley <[email protected]>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <[email protected]>

Production, QA, Debug:

Co-authored-by: Ethan Lee <[email protected]>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <[email protected]>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <[email protected]>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <[email protected]>
Co-authored-by: meyraud705 <[email protected]>
Co-authored-by: Joshua T. Fisher <[email protected]>
Co-authored-by: Topi Ritala <[email protected]>
Co-authored-by: David Gow <[email protected]>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <[email protected]>
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2 people authored and slouken committed Aug 29, 2024
1 parent 8ddb099 commit 2e7d5bb
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Showing 96 changed files with 60,218 additions and 66 deletions.
2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,8 @@ VisualC/tests/testyuv/testyuv.bmp
VisualC-GDK/**/Layout
src/render/direct3d12/D3D12_*_One.h
src/render/direct3d12/D3D12_*_Series.h
src/gpu/d3d12/D3D12_*_One.h
src/gpu/d3d12/D3D12_*_Series.h
Directory.Build.props

# for Android
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2 changes: 2 additions & 0 deletions Android.mk
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Expand Up @@ -35,6 +35,8 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
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39 changes: 39 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -233,6 +233,7 @@ endmacro()

define_sdl_subsystem(Audio)
define_sdl_subsystem(Video)
define_sdl_subsystem(Gpu DEPS SDL_VIDEO)
define_sdl_subsystem(Render DEPS SDL_VIDEO)
define_sdl_subsystem(Camera DEPS SDL_VIDEO)
define_sdl_subsystem(Joystick)
Expand Down Expand Up @@ -331,6 +332,7 @@ dep_option(SDL_RENDER_D3D "Enable the Direct3D 9 render driver" ON "SDL
dep_option(SDL_RENDER_D3D11 "Enable the Direct3D 11 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
dep_option(SDL_RENDER_D3D12 "Enable the Direct3D 12 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
dep_option(SDL_RENDER_METAL "Enable the Metal render driver" ON "SDL_RENDER;${APPLE}" OFF)
set_option(SDL_RENDER_GPU "Enable the SDL_Gpu render driver" ON)
dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS" OFF)
dep_option(SDL_RENDER_VULKAN "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN" OFF)
Expand All @@ -350,6 +352,7 @@ set_option(SDL_LIBUDEV "Enable libudev support" ON)
set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
set_option(SDL_CCACHE "Use Ccache to speed up build" OFF)
set_option(SDL_CLANG_TIDY "Run clang-tidy static analysis" OFF)
set_option(SDL_GPU_DXVK "Build SDL_Gpu with DXVK support" OFF)

set(SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION")

Expand Down Expand Up @@ -1123,6 +1126,7 @@ sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/events/*.c"
"${SDL3_SOURCE_DIR}/src/file/*.c"
"${SDL3_SOURCE_DIR}/src/filesystem/*.c"
"${SDL3_SOURCE_DIR}/src/gpu/*.c"
"${SDL3_SOURCE_DIR}/src/joystick/*.c"
"${SDL3_SOURCE_DIR}/src/haptic/*.c"
"${SDL3_SOURCE_DIR}/src/hidapi/*.c"
Expand Down Expand Up @@ -1704,6 +1708,16 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
)
endif()

if(SDL_GPU AND SDL_GPU_DXVK)
if(PKG_CONFIG_FOUND)
pkg_search_module(DXVK_NATIVE dxvk-dxgi)
if(DXVK_NATIVE_FOUND)
set(HAVE_D3D11_H TRUE)
sdl_include_directories(PRIVATE SYSTEM ${DXVK_NATIVE_INCLUDE_DIRS})
endif()
endif()
endif()

# Always compiled for Linux, unconditionally:
sdl_sources(
"${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c"
Expand Down Expand Up @@ -2363,6 +2377,10 @@ elseif(APPLE)
set(SDL_VIDEO_RENDER_METAL 1)
set(HAVE_RENDER_METAL TRUE)
endif()
if (SDL_GPU)
set(SDL_GPU_METAL 1)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/metal/*.m")
endif()
endif()
endif()
endif()
Expand Down Expand Up @@ -2925,6 +2943,27 @@ if(SDL_VIDEO)
endif()
endif()

if(SDL_GPU)
if(HAVE_D3D11_H)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d11/*.c")
set(SDL_GPU_D3D11 1)
set(HAVE_SDL_GPU TRUE)
endif()
if(SDL_RENDER_D3D12)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
set(SDL_GPU_D3D12 1)
set(HAVE_SDL_GPU TRUE)
endif()
if(SDL_VIDEO_VULKAN)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/vulkan/*.c")
set(SDL_GPU_VULKAN 1)
set(HAVE_SDL_GPU TRUE)
endif()
if(SDL_RENDER_GPU)
set(SDL_VIDEO_RENDER_GPU 1)
endif()
endif()

# Dummies
# configure.ac does it differently:
# if not have X
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15 changes: 15 additions & 0 deletions VisualC-GDK/SDL/SDL.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
Expand Down Expand Up @@ -200,6 +201,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
Expand Down Expand Up @@ -266,6 +268,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir)</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
Expand Down Expand Up @@ -301,6 +304,7 @@
</Link>
<PreBuildEvent>
<Command>$(SolutionDir)..\src\render\direct3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
<Command>$(SolutionDir)..\src\gpu\d3d12\compile_shaders_xbox.bat $(SolutionDir) one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
Expand Down Expand Up @@ -330,6 +334,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
Expand Down Expand Up @@ -424,6 +429,7 @@
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
Expand Down Expand Up @@ -865,6 +871,15 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
Expand Down
6 changes: 6 additions & 0 deletions VisualC-GDK/SDL/SDL.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,10 @@
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_iostream.c" />
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
Expand Down Expand Up @@ -249,6 +253,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
Expand Down Expand Up @@ -341,6 +346,7 @@
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
Expand Down
4 changes: 4 additions & 0 deletions VisualC-WinRT/SDL-UWP.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,7 @@
<ClInclude Include="..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\src\filesystem\SDL_sysfilesystem.h" />
<ClInclude Include="..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
Expand Down Expand Up @@ -343,6 +344,9 @@
<ClCompile Include="..\src\file\SDL_iostream.c" />
<ClCompile Include="..\src\filesystem\SDL_filesystem.c" />
<ClCompile Include="..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\src\gpu\SDL_gpu.c "/>
<ClCompile Include="..\src\gpu\d3d11\SDL_gpu_d3d11.c "/>
<ClCompile Include="..\src\gpu\d3d12\SDL_gpu_d3d12.c "/>
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
Expand Down
7 changes: 7 additions & 0 deletions VisualC/SDL/SDL.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -254,6 +254,7 @@
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
Expand Down Expand Up @@ -348,6 +349,8 @@
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
Expand Down Expand Up @@ -408,6 +411,10 @@
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
Expand Down
22 changes: 22 additions & 0 deletions VisualC/SDL/SDL.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -198,6 +198,8 @@
</Filter>
<Filter Include="time\windows">
<UniqueIdentifier>{0000d7fda065b13b0ca4ab262c380000}</UniqueIdentifier>
<Filter Include="gpu">
<UniqueIdentifier>{098fbef9-d8a0-4b3b-b57b-d157d395335d}</UniqueIdentifier>
</Filter>
<Filter Include="dialog">
<UniqueIdentifier>{00008dfdfa0190856fbf3c7db52d0000}</UniqueIdentifier>
Expand Down Expand Up @@ -907,6 +909,14 @@
</ClInclude>
<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenwindow.h">
<Filter>video\offscreen</Filter>
<ClInclude Include="..\..\include\SDL3\SDL_gpu.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h">
<Filter>gpu</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h">
<Filter>gpu</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
Expand Down Expand Up @@ -1562,6 +1572,18 @@
<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenwindow.c">
<Filter>video\offscreen</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
<Filter>gpu</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c">
<Filter>gpu</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
Expand Down
1 change: 1 addition & 0 deletions include/SDL3/SDL.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_gpu.h>
#include <SDL3/SDL_guid.h>
#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL_hidapi.h>
Expand Down
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