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Use requestAnimationFrame-based main loop
Validation #171: Pull request #150 synchronize by SimonAlling
January 8, 2025 18:50 46s frame-sync
January 8, 2025 18:50 46s
Use requestAnimationFrame-based main loop
Validation #170: Pull request #150 synchronize by SimonAlling
January 8, 2025 11:19 33s frame-sync
January 8, 2025 11:19 33s
Use requestAnimationFrame-based main loop
Validation #169: Pull request #150 synchronize by SimonAlling
January 8, 2025 10:01 40s frame-sync
January 8, 2025 10:01 40s
Use requestAnimationFrame-based main loop
Validation #168: Pull request #150 synchronize by SimonAlling
January 8, 2025 09:27 45s frame-sync
January 8, 2025 09:27 45s
Don't store tick in TickResult
Validation #167: Pull request #154 opened by SimonAlling
January 8, 2025 09:19 33s TickResult-no-tick
January 8, 2025 09:19 33s
Use requestAnimationFrame-based main loop
Validation #166: Pull request #150 synchronize by SimonAlling
January 8, 2025 08:32 50s frame-sync
January 8, 2025 08:32 50s
Use requestAnimationFrame-based main loop
Validation #165: Pull request #150 synchronize by SimonAlling
January 8, 2025 08:23 49s frame-sync
January 8, 2025 08:23 49s
Use requestAnimationFrame-based main loop
Validation #164: Pull request #150 synchronize by SimonAlling
January 8, 2025 07:58 44s frame-sync
January 8, 2025 07:58 44s
Add getCurrentRound function in Game module
Validation #163: Pull request #153 opened by SimonAlling
January 7, 2025 13:41 34s getCurrentRound
January 7, 2025 13:41 34s
Use requestAnimationFrame-based main loop
Validation #162: Pull request #150 synchronize by SimonAlling
January 7, 2025 09:27 33s frame-sync
January 7, 2025 09:27 33s
Use requestAnimationFrame-based main loop
Validation #161: Pull request #150 synchronize by SimonAlling
January 7, 2025 08:57 36s frame-sync
January 7, 2025 08:57 36s
Use requestAnimationFrame-based main loop
Validation #160: Pull request #150 synchronize by SimonAlling
January 6, 2025 20:48 38s frame-sync
January 6, 2025 20:48 38s
Simplify SpawnTick case in update further
Validation #159: Pull request #152 synchronize by SimonAlling
January 6, 2025 20:29 44s simplify-SpawnTick-further
January 6, 2025 20:29 44s
Simplify SpawnTick case in update further
Validation #158: Pull request #152 opened by SimonAlling
January 6, 2025 20:28 42s simplify-SpawnTick-further
January 6, 2025 20:28 42s
Simplify SpawnTick case in update
Validation #157: Pull request #151 opened by SimonAlling
January 6, 2025 20:19 35s simplify-SpawnTick
January 6, 2025 20:19 35s
Use requestAnimationFrame-based main loop
Validation #156: Pull request #150 opened by SimonAlling
January 4, 2025 23:44 44s frame-sync
January 4, 2025 23:44 44s
Defer tick incrementation to update
Validation #155: Pull request #149 opened by SimonAlling
January 4, 2025 22:41 33s GameTick-last-tick
January 4, 2025 22:41 33s
Clarify meaning of tick in GameTick message
Validation #154: Pull request #148 opened by SimonAlling
January 4, 2025 22:07 40s GameTick-record
January 4, 2025 22:07 40s
Upgrade run-pty to v5
Validation #153: Pull request #147 opened by SimonAlling
January 3, 2025 10:42 36s run-pty
January 3, 2025 10:42 36s
Redesign collision handling
Validation #151: Pull request #145 opened by SimonAlling
December 1, 2024 11:23 30s collisions
December 1, 2024 11:23 30s
Make it easier to visualize test cases in-game
Validation #150: Pull request #144 synchronize by SimonAlling
November 12, 2024 22:48 35s test-scenarios
November 12, 2024 22:48 35s
Make it easier to visualize test cases in-game
Validation #149: Pull request #144 opened by SimonAlling
November 11, 2024 19:35 47s test-scenarios
November 11, 2024 19:35 47s
Move test helpers to their own module
Validation #148: Pull request #143 opened by SimonAlling
November 11, 2024 10:48 37s move-test-helpers
November 11, 2024 10:48 37s
DRY up RoundInitialState creation in test cases
Validation #147: Pull request #142 opened by SimonAlling
November 10, 2024 22:20 50s test-initial-state
November 10, 2024 22:20 50s