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- Sorted in ascending order - Included Vertex of Edge
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{ | ||
" Curve": [ | ||
"^ Operators", | ||
"_", | ||
"Extend Curve ~ Extend endpoints of Curve along Tangent", | ||
"Lathe Curve ~ Mesh from Curve by rotating points around a fixed circular axis", | ||
"Sweep Curve ~ Mesh from Profile Curve with even thickness", | ||
"_", | ||
"Align To Spline ~ Align Geometry to Spline with tangential orientation" | ||
], | ||
" Curve": [ | ||
"^ Operators", | ||
"_", | ||
"Extend Curve ~ Extend endpoints of Curve along Tangent", | ||
"Lathe Curve ~ Mesh from Curve by rotating points around a fixed circular axis", | ||
"Sweep Curve ~ Mesh from Profile Curve with even thickness", | ||
"_", | ||
"Align To Spline ~ Align Geometry to Spline with tangential orientation" | ||
], | ||
|
||
" Curve Primitives": [ | ||
"Curve Ellipse ~ Curve Ellipse Primitive", | ||
"Logarithmic Spiral ~ Logarithmic Spiral Primitive", | ||
"Spirograph ~ Spirograph Primitive" | ||
], | ||
" Curve Primitives": [ | ||
"Curve Ellipse ~ Curve Ellipse Primitive", | ||
"Logarithmic Spiral ~ Logarithmic Spiral Primitive", | ||
"Spirograph ~ Spirograph Primitive" | ||
], | ||
|
||
" Deformers": [ | ||
"^ Geometry", | ||
"_", | ||
"Bend ~ Bend along specified axis", | ||
"Bulge ~ Thickening and Thinning at the center along specified axis", | ||
"Displacer ~ Displace Geometry based on Texture", | ||
"Shear ~ Slide Geometry along specified axis", | ||
"Smooth Geometry ~ Averages Position", | ||
"Taper ~ Linear Thickening or Thinning at edges", | ||
"Twist ~ Twist along specified axis", | ||
"_", | ||
"^ Mesh", | ||
"_", | ||
"Spherify ~ Deform Mesh to a sphere (Similar to edit mode 'To Sphere')" | ||
], | ||
" Deformers": [ | ||
"^ Geometry", | ||
"_", | ||
"Bend ~ Bend along specified axis", | ||
"Bulge ~ Thickening and Thinning at the center along specified axis", | ||
"Displacer ~ Displace Geometry based on Texture", | ||
"Shear ~ Slide Geometry along specified axis", | ||
"Smooth Geometry ~ Averages Position", | ||
"Taper ~ Linear Thickening or Thinning at edges", | ||
"Twist ~ Twist along specified axis", | ||
"_", | ||
"^ Mesh", | ||
"_", | ||
"Spherify ~ Deform Mesh to a sphere (Similar to edit mode 'To Sphere')" | ||
], | ||
|
||
" Easing": [ | ||
"easeSine ~ Easing In and Out", | ||
"easeQuad ~ Easing In and Out", | ||
"easeCubic ~ Easing In and Out", | ||
"easeQuart ~ Easing In and Out", | ||
"easeQuint ~ Easing In and Out", | ||
"easeExpo ~ Easing In and Out", | ||
"easeCirc ~ Easing In and Out", | ||
"easeElastic ~ Easing In and Out" | ||
], | ||
" Easing": [ | ||
"easeSine ~ Easing In and Out", | ||
"easeQuad ~ Easing In and Out", | ||
"easeCubic ~ Easing In and Out", | ||
"easeQuart ~ Easing In and Out", | ||
"easeQuint ~ Easing In and Out", | ||
"easeExpo ~ Easing In and Out", | ||
"easeCirc ~ Easing In and Out", | ||
"easeElastic ~ Easing In and Out" | ||
], | ||
|
||
" Fields": [ | ||
"Box Field ~ Cubical Falloff", | ||
"Cylinder Field ~ Cylindrical Falloff", | ||
"Linear Field ~ Gradient Falloff", | ||
"Prism Field ~ Triangular Falloff", | ||
"Spherical Field ~ Spherical Falloff", | ||
"Torus Field ~ Torus Falloff" | ||
], | ||
" Fields": [ | ||
"Box Field ~ Cubical Falloff", | ||
"Cylinder Field ~ Cylindrical Falloff", | ||
"Linear Field ~ Gradient Falloff", | ||
"Prism Field ~ Triangular Falloff", | ||
"Spherical Field ~ Spherical Falloff", | ||
"Torus Field ~ Torus Falloff" | ||
], | ||
|
||
" Geometry": [ | ||
"Center Elements ~ Reset Location to World space Coordinates", | ||
"Parent To Object ~ Parent Location, Rotation, Scale to Object", | ||
"_", | ||
"Set Geometry Size ~ Reset Bound Geometry", | ||
"Set Geometry Visibility ~ Set Visibility in the viewport or Render", | ||
"_", | ||
"Geometry To Spline ~ Convert Geometry to Spline" | ||
], | ||
" Geometry": [ | ||
"Center Elements ~ Reset Location to World space Coordinates", | ||
"Parent To Object ~ Parent Location, Rotation, Scale to Object", | ||
"_", | ||
"Set Geometry Size ~ Reset Bound Geometry", | ||
"Set Geometry Visibility ~ Set Visibility in the viewport or Render", | ||
"_", | ||
"Geometry To Spline ~ Convert Geometry to Spline" | ||
], | ||
|
||
" Input": [ | ||
"^ Selection", | ||
"_", | ||
"Boundary Edge Selection ~ Selection of all edges with one neighboring face ", | ||
"Component Selection ~ Select Individual Components", | ||
"Edge Angle Selection ~ Selection of particular edge with specified edge angle ", | ||
"Edge Path Selection ~ Select shortest edge path", | ||
"Face Sides Selection ~ Selection of all faces that have a specified number of edges.", | ||
"Loose Edge Selection ~ Selection of all faces that do not share edges with other faces", | ||
"Non-Manifold Edge Selection ~ Selection of any edge shared by more than two faces", | ||
"_", | ||
"Is Empty Geometry ~ Is Geometry Empty or with No Points, used with a switch to avoid computations", | ||
"Is Inside Volume ~ Is Geometry have Volume inside it", | ||
"_", | ||
"^ Select by Similarity", | ||
"_", | ||
"Select Similar Vertices ~ Selects Similar Vertices", | ||
"Select Similar Edges ~ Selects Similar Edges", | ||
"Select Similar Faces ~ Selects Similar Faces", | ||
"_", | ||
"Geometry Size ~ Outputs bound geometry size, bound center and max size", | ||
"Island Center ~ Outputs individual Mesh Island center" | ||
], | ||
" Input": [ | ||
"^ Selection", | ||
"_", | ||
"Boundary Edge Selection ~ Selection of all edges with one neighboring face ", | ||
"Component Selection ~ Select Individual Components", | ||
"Edge Angle Selection ~ Selection of particular edge with specified edge angle ", | ||
"Edge Path Selection ~ Select shortest edge path", | ||
"Face Sides Selection ~ Selection of all faces that have a specified number of edges.", | ||
"Loose Edge Selection ~ Selection of all faces that do not share edges with other faces", | ||
"Non-Manifold Edge Selection ~ Selection of any edge shared by more than two faces", | ||
"_", | ||
"Is Empty Geometry ~ Is Geometry Empty or with No Points, used with a switch to avoid computations", | ||
"Is Inside Volume ~ Is Geometry have Volume inside it", | ||
"_", | ||
"^ Select by Similarity", | ||
"_", | ||
"Select Similar Vertices ~ Selects Similar Vertices", | ||
"Select Similar Edges ~ Selects Similar Edges", | ||
"Select Similar Faces ~ Selects Similar Faces", | ||
"_", | ||
"Geometry Size ~ Outputs bound geometry size, bound center and max size", | ||
"Island Center ~ Outputs individual Mesh Island center" | ||
], | ||
|
||
" Instancers": [ | ||
"Grid Instancer ~ Instance along X,Y,Z Axis", | ||
"Linear Instancer ~ Instance along Straight Line", | ||
"Radial Instancer ~ Instance along Arc", | ||
"Spherical Instancer ~ Instance on Spherical Spiral" | ||
], | ||
" Instancers": [ | ||
"Grid Instancer ~ Instance along X,Y,Z Axis", | ||
"Linear Instancer ~ Instance along Straight Line", | ||
"Radial Instancer ~ Instance along Arc", | ||
"Spherical Instancer ~ Instance on Spherical Spiral" | ||
], | ||
|
||
" Mesh": [ | ||
"^ Topology", | ||
"_", | ||
"Inset Faces ~ Inner Extrusion of faces", | ||
"Match Topology ~ Transforms Mesh by Topology", | ||
"Poke Faces ~ Poke faces at face center with access to depth", | ||
"_", | ||
"^ Mesh Island", | ||
"_", | ||
"Align Islands ~ Aligns Mesh Island by axis", | ||
"Delete Islands ~ Deletes Mesh Island by size" | ||
], | ||
" Mesh": [ | ||
"^ Mesh Island", | ||
"_", | ||
"Align Islands ~ Aligns Mesh Island by axis", | ||
"Delete Islands ~ Deletes Mesh Island by size", | ||
"^ Operators", | ||
"_", | ||
"Inset Faces ~ Inner Extrusion of faces", | ||
"Match Topology ~ Transforms Mesh by Topology", | ||
"Poke Faces ~ Poke faces at face center with access to depth", | ||
"_", | ||
"^ Topology", | ||
"Vertex of Index ~ Outputs index of Vertex that a Edge is attached to." | ||
], | ||
|
||
" Point Primitives": [ | ||
"Point Grid ~ Point Primitive with Points over XYZ Directions with spacing", | ||
"Point Honeycomb ~ Point Primitive with Points offset over X & Y to form Honeycomb-like structure", | ||
"Phyllotaxis ~ Point Primitive like arrangement of leaves on a plant stem" | ||
], | ||
" Point Primitives": [ | ||
"Point Grid ~ Point Primitive with Points over XYZ Directions with spacing", | ||
"Point Honeycomb ~ Point Primitive with Points offset over X & Y to form Honeycomb-like structure", | ||
"Phyllotaxis ~ Point Primitive like arrangement of leaves on a plant stem" | ||
], | ||
|
||
" UV": [ | ||
"^ Deform Mesh with UV", | ||
"_", | ||
"UV Deform ~ Deform Mesh by another mesh's UV", | ||
"UV To Mesh ~ Geometrical Representation Of UV Mapping", | ||
"_", | ||
"^ Modifiers", | ||
"_", | ||
"Flip UV ~ Flip UV along X,Y axis", | ||
"UV Displace ~ Displacer for UV", | ||
"_", | ||
"^ UV Projection", | ||
"_", | ||
"UV Project ~ Project UV by rotation (Defaulted to Z positive)" | ||
" UV": [ | ||
"^ Deform Mesh with UV", | ||
"_", | ||
"UV Deform ~ Deform Mesh by another mesh's UV", | ||
"UV To Mesh ~ Geometrical Representation Of UV Mapping", | ||
"_", | ||
"^ Modifiers", | ||
"_", | ||
"Flip UV ~ Flip UV along X,Y axis", | ||
"UV Displace ~ Displacer for UV", | ||
"_", | ||
"^ UV Projection", | ||
"_", | ||
"UV Project ~ Project UV by rotation (Defaulted to Z positive)" | ||
], | ||
|
||
], | ||
|
||
" Vector": [ | ||
"^ Coordinates", | ||
"_", | ||
"Cartesian to Cylindrical ~ Cartesian to Cylindrical ", | ||
"Cartesian to Spherical ~ Cartesian to Spherical", | ||
"Cylindrical to Cartesian ~ Cylindrical to Cartesian", | ||
"Spherical to Cartesian ~ Spherical to Cartesian", | ||
"_", | ||
"^ Vector", | ||
"_", | ||
"Replace Vector ~ Replace specific Values in X,Y,Z", | ||
"Seamless Vector ~ Make 4D Texture Seamless", | ||
"Vector Clamp ~ Clamp Vector Min and Max", | ||
"Vector Mapping ~ Control Location, Rotation, Scale of a Vector" | ||
] | ||
} | ||
" Vector": [ | ||
"^ Coordinates", | ||
"_", | ||
"Cartesian to Cylindrical ~ Cartesian to Cylindrical ", | ||
"Cartesian to Spherical ~ Cartesian to Spherical", | ||
"Cylindrical to Cartesian ~ Cylindrical to Cartesian", | ||
"Spherical to Cartesian ~ Spherical to Cartesian", | ||
"_", | ||
"^ Vector", | ||
"_", | ||
"Replace Vector ~ Replace specific Values in X,Y,Z", | ||
"Seamless Vector ~ Make 4D Texture Seamless", | ||
"Vector Clamp ~ Clamp Vector Min and Max", | ||
"Vector Mapping ~ Control Location, Rotation, Scale of a Vector" | ||
] | ||
} |