Skip to content

Commit

Permalink
Core: Reorder Menu
Browse files Browse the repository at this point in the history
- Sorted in ascending order
- Included Vertex of Edge
  • Loading branch information
Tams3d committed Jul 14, 2024
1 parent 141cbff commit 2d07076
Showing 1 changed file with 135 additions and 134 deletions.
269 changes: 135 additions & 134 deletions t3d_nodegroups.json
Original file line number Diff line number Diff line change
@@ -1,146 +1,147 @@
{
" Curve": [
"^ Operators",
"_",
"Extend Curve ~ Extend endpoints of Curve along Tangent",
"Lathe Curve ~ Mesh from Curve by rotating points around a fixed circular axis",
"Sweep Curve ~ Mesh from Profile Curve with even thickness",
"_",
"Align To Spline ~ Align Geometry to Spline with tangential orientation"
],
" Curve": [
"^ Operators",
"_",
"Extend Curve ~ Extend endpoints of Curve along Tangent",
"Lathe Curve ~ Mesh from Curve by rotating points around a fixed circular axis",
"Sweep Curve ~ Mesh from Profile Curve with even thickness",
"_",
"Align To Spline ~ Align Geometry to Spline with tangential orientation"
],

" Curve Primitives": [
"Curve Ellipse ~ Curve Ellipse Primitive",
"Logarithmic Spiral ~ Logarithmic Spiral Primitive",
"Spirograph ~ Spirograph Primitive"
],
" Curve Primitives": [
"Curve Ellipse ~ Curve Ellipse Primitive",
"Logarithmic Spiral ~ Logarithmic Spiral Primitive",
"Spirograph ~ Spirograph Primitive"
],

" Deformers": [
"^ Geometry",
"_",
"Bend ~ Bend along specified axis",
"Bulge ~ Thickening and Thinning at the center along specified axis",
"Displacer ~ Displace Geometry based on Texture",
"Shear ~ Slide Geometry along specified axis",
"Smooth Geometry ~ Averages Position",
"Taper ~ Linear Thickening or Thinning at edges",
"Twist ~ Twist along specified axis",
"_",
"^ Mesh",
"_",
"Spherify ~ Deform Mesh to a sphere (Similar to edit mode 'To Sphere')"
],
" Deformers": [
"^ Geometry",
"_",
"Bend ~ Bend along specified axis",
"Bulge ~ Thickening and Thinning at the center along specified axis",
"Displacer ~ Displace Geometry based on Texture",
"Shear ~ Slide Geometry along specified axis",
"Smooth Geometry ~ Averages Position",
"Taper ~ Linear Thickening or Thinning at edges",
"Twist ~ Twist along specified axis",
"_",
"^ Mesh",
"_",
"Spherify ~ Deform Mesh to a sphere (Similar to edit mode 'To Sphere')"
],

" Easing": [
"easeSine ~ Easing In and Out",
"easeQuad ~ Easing In and Out",
"easeCubic ~ Easing In and Out",
"easeQuart ~ Easing In and Out",
"easeQuint ~ Easing In and Out",
"easeExpo ~ Easing In and Out",
"easeCirc ~ Easing In and Out",
"easeElastic ~ Easing In and Out"
],
" Easing": [
"easeSine ~ Easing In and Out",
"easeQuad ~ Easing In and Out",
"easeCubic ~ Easing In and Out",
"easeQuart ~ Easing In and Out",
"easeQuint ~ Easing In and Out",
"easeExpo ~ Easing In and Out",
"easeCirc ~ Easing In and Out",
"easeElastic ~ Easing In and Out"
],

" Fields": [
"Box Field ~ Cubical Falloff",
"Cylinder Field ~ Cylindrical Falloff",
"Linear Field ~ Gradient Falloff",
"Prism Field ~ Triangular Falloff",
"Spherical Field ~ Spherical Falloff",
"Torus Field ~ Torus Falloff"
],
" Fields": [
"Box Field ~ Cubical Falloff",
"Cylinder Field ~ Cylindrical Falloff",
"Linear Field ~ Gradient Falloff",
"Prism Field ~ Triangular Falloff",
"Spherical Field ~ Spherical Falloff",
"Torus Field ~ Torus Falloff"
],

" Geometry": [
"Center Elements ~ Reset Location to World space Coordinates",
"Parent To Object ~ Parent Location, Rotation, Scale to Object",
"_",
"Set Geometry Size ~ Reset Bound Geometry",
"Set Geometry Visibility ~ Set Visibility in the viewport or Render",
"_",
"Geometry To Spline ~ Convert Geometry to Spline"
],
" Geometry": [
"Center Elements ~ Reset Location to World space Coordinates",
"Parent To Object ~ Parent Location, Rotation, Scale to Object",
"_",
"Set Geometry Size ~ Reset Bound Geometry",
"Set Geometry Visibility ~ Set Visibility in the viewport or Render",
"_",
"Geometry To Spline ~ Convert Geometry to Spline"
],

" Input": [
"^ Selection",
"_",
"Boundary Edge Selection ~ Selection of all edges with one neighboring face ",
"Component Selection ~ Select Individual Components",
"Edge Angle Selection ~ Selection of particular edge with specified edge angle ",
"Edge Path Selection ~ Select shortest edge path",
"Face Sides Selection ~ Selection of all faces that have a specified number of edges.",
"Loose Edge Selection ~ Selection of all faces that do not share edges with other faces",
"Non-Manifold Edge Selection ~ Selection of any edge shared by more than two faces",
"_",
"Is Empty Geometry ~ Is Geometry Empty or with No Points, used with a switch to avoid computations",
"Is Inside Volume ~ Is Geometry have Volume inside it",
"_",
"^ Select by Similarity",
"_",
"Select Similar Vertices ~ Selects Similar Vertices",
"Select Similar Edges ~ Selects Similar Edges",
"Select Similar Faces ~ Selects Similar Faces",
"_",
"Geometry Size ~ Outputs bound geometry size, bound center and max size",
"Island Center ~ Outputs individual Mesh Island center"
],
" Input": [
"^ Selection",
"_",
"Boundary Edge Selection ~ Selection of all edges with one neighboring face ",
"Component Selection ~ Select Individual Components",
"Edge Angle Selection ~ Selection of particular edge with specified edge angle ",
"Edge Path Selection ~ Select shortest edge path",
"Face Sides Selection ~ Selection of all faces that have a specified number of edges.",
"Loose Edge Selection ~ Selection of all faces that do not share edges with other faces",
"Non-Manifold Edge Selection ~ Selection of any edge shared by more than two faces",
"_",
"Is Empty Geometry ~ Is Geometry Empty or with No Points, used with a switch to avoid computations",
"Is Inside Volume ~ Is Geometry have Volume inside it",
"_",
"^ Select by Similarity",
"_",
"Select Similar Vertices ~ Selects Similar Vertices",
"Select Similar Edges ~ Selects Similar Edges",
"Select Similar Faces ~ Selects Similar Faces",
"_",
"Geometry Size ~ Outputs bound geometry size, bound center and max size",
"Island Center ~ Outputs individual Mesh Island center"
],

" Instancers": [
"Grid Instancer ~ Instance along X,Y,Z Axis",
"Linear Instancer ~ Instance along Straight Line",
"Radial Instancer ~ Instance along Arc",
"Spherical Instancer ~ Instance on Spherical Spiral"
],
" Instancers": [
"Grid Instancer ~ Instance along X,Y,Z Axis",
"Linear Instancer ~ Instance along Straight Line",
"Radial Instancer ~ Instance along Arc",
"Spherical Instancer ~ Instance on Spherical Spiral"
],

" Mesh": [
"^ Topology",
"_",
"Inset Faces ~ Inner Extrusion of faces",
"Match Topology ~ Transforms Mesh by Topology",
"Poke Faces ~ Poke faces at face center with access to depth",
"_",
"^ Mesh Island",
"_",
"Align Islands ~ Aligns Mesh Island by axis",
"Delete Islands ~ Deletes Mesh Island by size"
],
" Mesh": [
"^ Mesh Island",
"_",
"Align Islands ~ Aligns Mesh Island by axis",
"Delete Islands ~ Deletes Mesh Island by size",
"^ Operators",
"_",
"Inset Faces ~ Inner Extrusion of faces",
"Match Topology ~ Transforms Mesh by Topology",
"Poke Faces ~ Poke faces at face center with access to depth",
"_",
"^ Topology",
"Vertex of Index ~ Outputs index of Vertex that a Edge is attached to."
],

" Point Primitives": [
"Point Grid ~ Point Primitive with Points over XYZ Directions with spacing",
"Point Honeycomb ~ Point Primitive with Points offset over X & Y to form Honeycomb-like structure",
"Phyllotaxis ~ Point Primitive like arrangement of leaves on a plant stem"
],
" Point Primitives": [
"Point Grid ~ Point Primitive with Points over XYZ Directions with spacing",
"Point Honeycomb ~ Point Primitive with Points offset over X & Y to form Honeycomb-like structure",
"Phyllotaxis ~ Point Primitive like arrangement of leaves on a plant stem"
],

" UV": [
"^ Deform Mesh with UV",
"_",
"UV Deform ~ Deform Mesh by another mesh's UV",
"UV To Mesh ~ Geometrical Representation Of UV Mapping",
"_",
"^ Modifiers",
"_",
"Flip UV ~ Flip UV along X,Y axis",
"UV Displace ~ Displacer for UV",
"_",
"^ UV Projection",
"_",
"UV Project ~ Project UV by rotation (Defaulted to Z positive)"
" UV": [
"^ Deform Mesh with UV",
"_",
"UV Deform ~ Deform Mesh by another mesh's UV",
"UV To Mesh ~ Geometrical Representation Of UV Mapping",
"_",
"^ Modifiers",
"_",
"Flip UV ~ Flip UV along X,Y axis",
"UV Displace ~ Displacer for UV",
"_",
"^ UV Projection",
"_",
"UV Project ~ Project UV by rotation (Defaulted to Z positive)"
],

],

" Vector": [
"^ Coordinates",
"_",
"Cartesian to Cylindrical ~ Cartesian to Cylindrical ",
"Cartesian to Spherical ~ Cartesian to Spherical",
"Cylindrical to Cartesian ~ Cylindrical to Cartesian",
"Spherical to Cartesian ~ Spherical to Cartesian",
"_",
"^ Vector",
"_",
"Replace Vector ~ Replace specific Values in X,Y,Z",
"Seamless Vector ~ Make 4D Texture Seamless",
"Vector Clamp ~ Clamp Vector Min and Max",
"Vector Mapping ~ Control Location, Rotation, Scale of a Vector"
]
}
" Vector": [
"^ Coordinates",
"_",
"Cartesian to Cylindrical ~ Cartesian to Cylindrical ",
"Cartesian to Spherical ~ Cartesian to Spherical",
"Cylindrical to Cartesian ~ Cylindrical to Cartesian",
"Spherical to Cartesian ~ Spherical to Cartesian",
"_",
"^ Vector",
"_",
"Replace Vector ~ Replace specific Values in X,Y,Z",
"Seamless Vector ~ Make 4D Texture Seamless",
"Vector Clamp ~ Clamp Vector Min and Max",
"Vector Mapping ~ Control Location, Rotation, Scale of a Vector"
]
}

0 comments on commit 2d07076

Please sign in to comment.