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Fix: Menu Overlap with exisitng Blender menu
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Added a leading whitespace to avoid conflicts
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Tams3d committed Nov 27, 2024
1 parent 86c300b commit a688355
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions t3d_nodegroups.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"Curve": [
" Curve": [
"^ Operators",
"_",
"Extend Curve - Extend curve endpoints along their tangent",
Expand All @@ -9,13 +9,13 @@
"Align To Spline - Align geometry to spline with tangential orientation"
],

"Curve Primitives": [
" Curve Primitives": [
"Curve Ellipse - Elliptical curve",
"Logarithmic Spiral - Logarithmic spiral curve",
"Spirograph - Spirograph-like curve"
],

"Deformers": [
" Deformers": [
"^ Geometry",
"_",
"Bend - Bend geometry along a specified axis",
Expand All @@ -32,7 +32,7 @@
"Spherify - Deform mesh into a sphere (similar to 'To Sphere' in edit mode)"
],

"Easing": [
" Easing": [
"easeSine - Easing In and Out",
"easeQuad - Easing In and Out",
"easeCubic - Easing In and Out",
Expand All @@ -43,7 +43,7 @@
"easeElastic - Easing In and Out"
],

"Fields": [
" Fields": [
"Box Field - Cubical falloff ",
"Cylinder Field - Cylindrical falloff ",
"Linear Field - Linear gradient falloff",
Expand All @@ -52,7 +52,7 @@
"Torus Field - Toroidal falloff "
],

"Geometry": [
" Geometry": [
"Center Elements - Reset geometry to world space coordinates",
"Parent To Object - Parent geometry's location, rotation, and scale to another object",
"_",
Expand All @@ -62,7 +62,7 @@
"Geometry To Spline - Convert geometry to spline"
],

"Input": [
" Input": [
"^ Selection",
"_",
"Boundary Edge Selection - Select edges with one neighboring face",
Expand All @@ -86,14 +86,14 @@
"Island Center - Output the center of individual mesh islands"
],

"Instancers": [
" Instancers": [
"Grid Instancer - Instance objects along X, Y, and Z axes",
"Linear Instancer - Instance objects along a straight line",
"Radial Instancer - Instance objects along an arc or circular pattern",
"Spherical Instancer - Instance objects along a spherical spiral"
],

"Mesh": [
" Mesh": [
"^ Mesh Island",
"_",
"Align Islands - Align mesh islands along a specific axis",
Expand All @@ -110,13 +110,13 @@
"Vertex of Edge - Output the vertex index where an edge is attached"
],

"Point Primitives": [
" Point Primitives": [
"Point Grid - Grid of points distributed over XYZ axes",
"Point Honeycomb - Point grid in a honeycomb pattern",
"Phyllotaxis - Point pattern resembling leaf arrangement on a stem"
],

"UV": [
" UV": [
"^ Deform Mesh with UV",
"_",
"UV Deform - Deform mesh using another mesh's UV mapping",
Expand All @@ -132,7 +132,7 @@
"UV Project - Project UV coordinates based on specified rotation (defaulted to Z-axis)"
],

"Vector": [
" Vector": [
"^ Coordinates",
"_",
"Cartesian to Cylindrical - Convert Cartesian to cylindrical coordinates",
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