Releases: TeamAntumbra/wintumbra
v1.0.0
v1.0.0_RC3 - Fix #30
Fixes #30
Instance Already Running Fix
Resolves the issue some users were experiencing regarding an incorrect Instance Already Running
error.
Auto-Save / Load
This version introduces automatic saving and loading of your configuration. Now when you start the app your last used config will be loaded and automatically start. :]
In addition the Mirroring modes (Mirror, Augment, & Smooth) have received experience enhancements.
You can see the changelog here.
Bug Fixes & Minor Performance Boost
Fixes an issue regarding .NET versioning, and re-starting Glow after waking from sleep.
Pro Tip: Augment Mode has the best experience currently.
Larger performance boost coming later this weekend along with improvements to Game mode. 😸
Fixes Multi-Glow Fading
Multi-Glow fades now work as expected. Also SlimDX Capture now has no 5 second delay. Betters game capture settings.
Multi-Glow Support Finalized
Multi-Glow UX for setting capture areas now makes a lot more sense and works as expected.
Performance optimization will be released shortly.
Please report any issues you find or requests you may have. Thank you! 😸
DXCapture, bug fixes, DPI aware UI
This release is the first capable of capturing DirectX games using the game capture mode. Additionally a bug in the custom capture area setting system has been fixed. When setting the capture area the window will size and place itself to show you where the previous location for capture was set.
The next release will focus on performance and multi-Glow setup ease of setup.
Please report any issues you find! Happy glowing! 😀
New Screen Processor
This release features a new screen processor (rather than the former Fast or Smart processors). This processor uses the new FastBitmap class as well as some techniques from each of the previous to provide accurate and fast color analysis on screen content. Users should see a boost in performance, and no longer have issues when running on high resolution (~4k) displays.
In addition there are also some minor bug fixes and minor structural changes for more rapid prototyping of some different DirectX capture techniques.
As always if you find any bugs or would like to request a feature please open an issue or shoot me an email at [email protected]
.
Fixes #18
When the polling area window is closed the previously enabled mode will now resume.