Releases: TheDoctor0/CSGOMod
Releases · TheDoctor0/CSGOMod
2.5.11
- Added missing CSGO_CORE_ADD_NONE translation string - #141.
- Fixed disappearing c4/defuse kit from a player model - #137.
- Fixed typo on glock18 burst fire sound - #143 (thanks @Zetz512)
- Fixed an animation issue when the observer has skins disabled.
2.5.10
- Change fields that store skin data - #129, #132.
- Fix missing default models - #131.
- Add missing translation string - #133 (thanks @ShadowsAdi).
- Add Russian translation - thanks @mikki33.
2.5.9
- Fix invalid skin for spectators with skins disabled - #125.
- Fix revenge translation - closes #126.
- Fix a rare case with invalid owner/skin id assignment to weapon entity - #127.
- Fix minor error for client_playback_event - #128.
- Fix skins name not appearing when aiming at the weapon.
- Fix server menu not working on some clients.
2.5.8
- Fix missing sound and animation while spectating player with disabled skins - #123.
- Fix purchase/withdraw market translation strings - #124.
- Remove unnecessary is_user_valid usage - #118.
Special thanks to a new sponsor @Happy2906!
2.5.7
- Add improved AWP model (thanks @Ziome3eg)
- Fix invalid player names in best players message on map end - #117.
2.5.6
- Add Hungarian translation (thanks @regener)
2.5.5
- Add csgo_give_random_skin - #95 (thanks @ShadowsAdi).
- Fix free VIP in hours when start hour is smaller than end hour - #112 (thanks @regener).
- Fix ELO change blocking on kill when not enough players are present on the server - #111.
- Fix skins MOTD file path.
2.5.4
- Fix weapon detection issue in plugin_precache by replacing get_weaponid usage.
- Move default skins without submodels from the core plugin to Unprecacher.
2.5.3
- Fix incorrect short weapon names - #108.
- Make changes in Turkish translations.
2.5.2
- Extend management of knife and m4a4 skins (separate menus and draw price).
- Add ability to toggle vip/svip chat prefixes with
csgo_vip_svip_prefix_enabled
cvar.
- Allow
Immortal
rarity for knife skins - #106.
- Fix crash caused by unprecached cs:go models without submodels - #105.