This module adds a macro for the GMs to ask their players which endeavours they will undertake (if any), mainly focused in helping the GMs keep track of the chosen endeavours.
Based in the module PF2e Exploration Activities.
Available in English and Spanish.
Copy the following link and paste it in Add-On Modules => Install Module => Manifest URL
https://github.com/Txus5012/WFRP4e-Endeavours/releases/latest/download/module.json
Activate the module and import the macros into your world. You don't have to import the items.
Select the token(s) that can make endeavours and execute the "WFRP4e Endeavours" macro. The player(s) will be prompted to select an endeavour:
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Select: The character will do the selected endeavour.
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Travel Endeavours/Between Adventures Endeavours: Change between "Between adventures" and "Travel" endeavours.
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None: The character won't do any endeavour.
A chat card will appear with the desired endeavour. If chosen an endeavour from the Core module, Up in Arms, Winds of Magic or Sea of Claws, it will show a journal link. Endeavours from other modules not available yet.
Some endeavours have one or more items appearing in the chat card. The GM or the player can drag it to the character sheet and a roll dialog will show. As the GM, class or other can change the difficulty or modifiers, you can edit this dialog if needed.
An extra message will show in the result card for extra flavor.
Select one or more PC tokens (it won't work on NPCs or Creatures), execute the "Money to Burn" macro and that's it, money is gone.
Works with modules that translates money too.
- Since version 1.1.0 there is a module settings menu for GMs where they can select extra endeavours from Altdorf: Crown of the Empire and Patrons of the Old World I & II. They all are "Between adventures" endeavours.
GMs can consider this as "unlocking" these endeavours if the PCs are in Altdorf or met these patrons.
- Version 1.2.0 includes endeavours from Up in Arms, Winds of Magic and Sea of Claws. They all are optional "Between adventures" endeavours.
Activating Sea of Claws endeavours will replace the "Between adventures" endeavours with the ones available at sea.
- Version 1.3.0 adds endeavours from Lustria.
Activating Lustria endeavours will add "Between Adventures" endeavours and replace the "Travel" ones.
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Version 1.6.2 adds the optional "Between Adventures" endeavour from Dwarf Player's Guide.
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Version 1.7.0 adds the optional endeavours from Deft Steps Light Fingers.
Subdivided in Criminal Endeavours (adds "Between adventures" endeavours), Organized Crime Endeavours (adds "Between adventures" endeavours), Gaol Endeavours (replaces "Between adventures" endeavours) and Wilderness Travel Endeavours (replaces "Travel" endeavours).
Only the endeavours from the Core Rulebook, Up in arms, Winds of Magic and Sea of Claws modules have journal links included. If you want to contribute and have Enemy in Shadows, Altdorf: Crown of the Empire, Lustria and/or Old World Bundle I Foundry modules, you can help me with the rest of the journal links.
Contact me in the issues tab or in this Discord channel.