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mod dev compatibility/dependency feature request #335
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which part exactly do you need to modify? |
the ItemInHandRendererVRMixin is the one I'm focused on right now |
hm, we could extract that yeah |
ok, thank you, that would be very helpful! thanks for the quick responding! |
hm, looking a bit closer at it I can't just move it out. what exactly do you want to do with it? |
I would like to be able to disable the rendering of a specific item so that I can render it a bit differently in a way where I need to be able to use info (world-space positions/player entity positions/hand positions) that is available in the held item render code, but that the item rendering code isn't told about. I think looking at the mixin, I'm assuming the difficult part about extracting the methods is "this"? you would probably just make it a parameter for the extracted methods and refer to it as "instance" or something in the new code? I could try making a pull request to change it if that's ok? |
is ther any reason why you can't just mixin into |
But if that is something more people would want to do, we can add something to override positions per item to the upcomming API |
actually, this might work for me, thanks! though it's probably still worth having a way to override what renders, I happen to want to just render the item model with different transforms, but I could see other people wanting to render a different model (or models) entirely |
I'm not actually sure what to describe this request as, but I've started working on a mod and I've hit a problem where a lot of vivecraft's custom rendering code is within Mixin classes, which means as a mod dev using vivecraft as a dependency, I cannot directly mixin to any of the modified rendering code of vivecraft without the use of MixinSquared, which discourages using itself for projects that are openly maintained
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