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📝 Document sound playback and organise sound discipline
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--- | ||
description: Playing audio or sound effects during shows. | ||
sidebar_custom_props: | ||
emoji: ▶️ | ||
shortlinks: | ||
- playback | ||
- qlab | ||
- sfx | ||
- music | ||
--- | ||
# Sound Playback | ||
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Sound playback is the process of playing audio or sound effects during shows. For Tech Crew shows, this is often done | ||
using [QLab](https://qlab.app/), of which the Tech Crew Macbook has a QLab 4 audio license. | ||
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## Sound Effects (SFX) | ||
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Sound effects are often used in shows to make the show more realistic or create an atmosphere. They may also be linked | ||
or interacted with by the cast, such as phone or doorbell sound effects. | ||
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# Music | ||
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Generally, any music should be downloaded locally in advance and played from the Tech Crew Macbook using QLab, along | ||
with any other SFX. | ||
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Whilst it is possible to use Spotify for music playback, this is technically against the | ||
[Spotify Terms of Use](https://www.spotify.com/uk/legal/end-user-agreement/) which only allows personal, non-commercial | ||
use. | ||
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Spotify offer a service called [Soundtrack Your Brand](https://www.soundtrackyourbrand.com/) which can be used | ||
commercially - the university has a few old iPhones with licenses for this service, which can be requested when working | ||
with them on larger projects (such as the [Christmas Lights Switch-on](/wiki/case-studies/christmas-lights)). | ||
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### WAC Music Licensing | ||
When working in the Warwick Arts Centre, we can use their license which allows music playback during the start/end of | ||
shows and intervals for free. Songs which are played during the show (or which are interacted with by cast) may | ||
require separate royalties, which are handled by the Arts Centre. | ||
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This is generally handled by the Arts Centre technicians in the meetings before the show. | ||
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## Free SFX and Music Libraries | ||
Some free libraries of sound effects and music include: | ||
* **[Sonniss Game Audio Bundle](https://gdc.sonniss.com/)** | ||
([Tracklist](https://docs.google.com/spreadsheets/d/1Gnk0_PXG-HdRmttxridsb8lkfu64v2vlvB1iocL2Qjk/edit?usp=sharing)) | ||
([Previous Years](https://sonniss.com/gameaudiogdc)) - Soniss provide a collection of sound libraries, several of | ||
which are released for free each year for the Game Developers Conference. Can be used for any purpose (including | ||
commerical use) without attribution. | ||
* **[BBC Sound Effects Library](https://sound-effects.bbcrewind.co.uk/)** - although this cannot technically be used | ||
commercially and may require attribution. | ||
* **[YouTube Audio Library](https://www.youtube.com/audiolibrary)** - requires free YouTube account. May require | ||
attribution. Includes both SFX and music. | ||
* **[Cymatics.fm](https://cymatics.fm/pages/free-download-vault)** - free music samples and presets. |
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