-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Adam Higerd
committed
Mar 3, 2024
1 parent
aac8438
commit e6dadde
Showing
4 changed files
with
67 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
[submodule "agbplay"] | ||
path = agbplay | ||
url = https://github.com/ipatix/agbplay | ||
url = https://github.com/ahigerd/agbplay |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
# agbplay-gui | ||
|
||
**agbplay-gui** is a music player for Game Boy Advance ROMs that use the MusicPlayer2000 | ||
(mp2k/m4a/"Sappy") sound engine. It is based on [agbplay](https://github.com/ipatix/agbplay) | ||
by ipatix. | ||
|
||
![agbplay-gui screenshot](screenshot.png) | ||
|
||
## Building | ||
|
||
agbplay-gui depends on the following libraries: | ||
|
||
* Qt 5 | ||
* PortAudio | ||
|
||
A build script is provided for compiling on Windows using MSYS2. This script will download | ||
and build the required dependencies automatically. This script also supports cross | ||
compiling agbplay-gui from a non-Windows system with MinGW. | ||
|
||
First ensure that the agbplay submodule is checked out and up to date: | ||
|
||
* `git submodule update --init --recursive` | ||
|
||
To build on Windows using the automatic build script: | ||
|
||
* `make -C windows` | ||
|
||
To cross-compile a 32-bit binary using MinGW: | ||
|
||
* `make -C windows CROSS=mingw32` | ||
|
||
To cross-compile a 64-bit binary using MinGW: | ||
|
||
* `make -C windows CROSS=mingw64` | ||
|
||
To build using locally-installed libraries: | ||
|
||
* `qmake` | ||
* `make` | ||
|
||
## License | ||
|
||
**agbplay-gui** is created by Adam Higerd. It is derived from agbplay by | ||
ipatix. Both agbplay and agbplay-gui are distributed under the terms of | ||
the LGPLv3. | ||
|
||
*This program is free software: you can redistribute it and/or modify it | ||
under the terms of the GNU Lesser General Public License as published by the | ||
Free Software Foundation, either version 3 of the License, or (at your | ||
option) any later version.* | ||
|
||
*This program is distributed in the hope that it will be useful, but | ||
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | ||
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public | ||
License for more details.* | ||
|
||
*For more information about the GNU Lesser General Public License, see | ||
[https://www.gnu.org/licenses](https://www.gnu.org/licenses).* | ||
|
||
agbplay source code: [https://github.com/ipatix/agbplay](https://github.com/ipatix/agbplay) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.