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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | ||
<title>carGame</title> | ||
<link href="https://fonts.googleapis.com/css?family=Josefin+Sans&display=swap" rel="stylesheet"> | ||
<link rel="stylesheet" type="text/css" href="style.css"> | ||
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</head> | ||
<body> | ||
<div class="display"> | ||
<div class="play"></div> | ||
<div class="score hide"></div> | ||
<div class="gameArea"></div> | ||
<div class="pauseArea hide"> | ||
<div class="animation"></div> | ||
<div class="animation d"></div> | ||
<div class="animation dd"></div> | ||
</div> | ||
<div class="startScreen"> | ||
<p> click here to start <br> Arrow keys to move <br> If you another car game over | ||
<br> press enter to pause/play</p> | ||
</div> | ||
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</div> | ||
<!--jquery pluggin--> | ||
<!--<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>--> | ||
<script> | ||
const score = document.querySelector('.score'); | ||
const gameArea = document.querySelector('.gameArea'); | ||
const startScreen = document.querySelector('.startScreen'); | ||
const pauseArea = document.querySelector('.pauseArea'); | ||
let play = {speed : 5, score : 0,i:1, pause : false } | ||
let pause = {} | ||
// console.log(startScreen); | ||
document.addEventListener('keydown',keyDown); | ||
document.addEventListener('keyup',keyUp); | ||
// document.addEventListener('keypress',keyPress); | ||
let keys = { ArrowUp : false, | ||
ArrowDown : false, | ||
ArrowLeft : false, | ||
ArrowRight : false, | ||
Enter : false | ||
} | ||
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// let enter = {} | ||
startScreen.addEventListener('click',start); | ||
// function keyPress(e){ | ||
// e.preventDefault(); | ||
// console.log(e.key); | ||
// pause [e.key] = true; | ||
// // pause [e.key] = false; | ||
// pause.i += 1; | ||
// // console.log(pause); | ||
// // gamePause(); | ||
// } | ||
function keyDown(e){ | ||
e.preventDefault(); | ||
keys[e.key] = true; | ||
// console.log(e.key); | ||
// console.log(keys); | ||
if(e.key == "Enter" && play.pause){ | ||
window.requestAnimationFrame(gamePlay); | ||
play.pause = false; | ||
keys.Enter = false; | ||
pauseArea.classList.add('hide'); | ||
} | ||
} | ||
function keyUp(e){ | ||
e.preventDefault(); | ||
keys[e.key] = false; | ||
// console.log(e.key); | ||
} | ||
function carSpeed(){ | ||
let Speed = 2; | ||
if(play.start){ | ||
if(play.score > 4000 ){Speed = 10; } | ||
else if(play.score > 3000 ){Speed = 9;} | ||
else if(play.score > 2500 ){Speed = 8;} | ||
else if(play.score > 2000 ){Speed = 7;} | ||
else if(play.score > 1500 ){Speed = 6;} | ||
else if(play.score > 1000 ){Speed = 5;} | ||
else if(play.score > 500 ){Speed = 4;} | ||
else if(play.score > 100 ){Speed = 3;} | ||
}else{ | ||
speed = 2; | ||
} | ||
console.log(Speed); | ||
return Speed; | ||
} | ||
function randomColor(){ | ||
function c(){ | ||
let hex = Math.floor(Math.random()*256).toString(16); | ||
return ("0" + String(hex)).substr(-2); | ||
} | ||
return "#"+c()+c()+c(); | ||
// console.log( "#"+c()+c()+c()); | ||
} | ||
function isCollide(a,b){ | ||
aRect = a.getBoundingClientRect(); | ||
bRect = b.getBoundingClientRect(); | ||
return !((aRect.top > bRect.bottom)||(aRect.bottom < bRect.top)|| | ||
(aRect.left > bRect.right)||(aRect.right < bRect.left)); | ||
} | ||
function moveLines(){ | ||
let lines = document.querySelectorAll('.lines'); | ||
lines.forEach( | ||
function(item){ | ||
if(item.y > 700){ | ||
item.y -= 750; | ||
} | ||
item.y += play.speed; | ||
item.style.top = item.y + 'px'; | ||
} | ||
) | ||
} | ||
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function endGame(){ | ||
play.start = false; | ||
let ps = play.score +1 ; | ||
startScreen.classList.remove('hide'); | ||
startScreen.innerHTML = "Game over <br> Your score was: <strong>" + ps + | ||
"</strong> <br> Click to restart"; | ||
// score.innerText = "Score is : " + ps ; | ||
score.classList.add('hide'); | ||
play.score = 0; | ||
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} | ||
function moveEnemy(car){ | ||
let enemy = document.querySelectorAll('.enemy'); | ||
enemy.forEach(function(item){ | ||
if(isCollide(car,item)){ | ||
// console.log("boom HIT"); | ||
endGame(); | ||
} | ||
if(item.y > 750){ | ||
item.y = -400; | ||
item.style.left = Math.floor(Math.random()*350) + 'px'; | ||
item.style.backgroundColor = randomColor(); | ||
} | ||
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// console.log(carSpeed); | ||
item.y += carSpeed(); | ||
// console.log(item.y); | ||
item.style.top = item.y + 'px'; | ||
// item.style.left = Math.floor(Math.random()*350) + 'px'; | ||
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}) | ||
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} | ||
function gamePlay(){ | ||
// console.log("hii"); | ||
let car = document.querySelector('.car'); | ||
let road = gameArea.getBoundingClientRect(); | ||
if(play.start){ | ||
moveLines(); | ||
moveEnemy(car); | ||
pause.id = window.requestAnimationFrame(gamePlay); | ||
play.score++; | ||
score.innerText = "Score is : " + play.score; | ||
if(keys.ArrowUp && play.y >100){play.y -= play.speed} | ||
if(keys.ArrowDown && play.y <(road.height - 80)){play.y += play.speed} | ||
if(keys.ArrowLeft && play.x > 0){play.x -= play.speed} | ||
if(keys.ArrowRight && play.x <(road.width - 64) ){play.x += play.speed} | ||
// console.log(keys.ArrowUp); | ||
// console.log(play.speed); | ||
// console.log(car.offsetLeft); | ||
// console.log(play.y); | ||
// if(play.score > 500){ | ||
// cancelAnimationFrame(pause.id); | ||
} | ||
if( keys.Enter && (!play.pause)){ | ||
// gamePause(pause.id); | ||
cancelAnimationFrame(pause.id); | ||
play.pause = true; | ||
pauseArea.classList.remove('hide'); | ||
// console.log(play.pause); | ||
} | ||
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car.style.top = play.y + "px"; | ||
car.style.left = play.x + "px"; | ||
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// console.log(road); | ||
// console.log(keys); | ||
// console.log(pause.id); | ||
// console.log(play.pause); | ||
// console.log( "#"+c()+c()+c()); | ||
} | ||
// function gamePause(){ | ||
// if (pause.Enter && (pause.i %2 == 0)){ | ||
// cancelAnimationFrame(pause.id); | ||
// }else{ | ||
// window.requestAnimationFrame(gamePlay); | ||
// } | ||
// } | ||
// function gamePause(id){ | ||
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// } | ||
function start(){ | ||
play.start = true; | ||
score.classList.remove('hide'); | ||
startScreen.classList.add('hide'); | ||
// gameArea.classList.remove('hide'); | ||
gameArea.innerHTML = ""; | ||
window.requestAnimationFrame(gamePlay); | ||
// gamePlay(); | ||
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for(x=0;x<=5;x++){ | ||
let roadLine = document.createElement('div'); | ||
roadLine.setAttribute('class','lines'); | ||
roadLine.y = (x*150); | ||
roadLine.style.top = roadLine.y + 'px'; | ||
gameArea.appendChild(roadLine); | ||
} | ||
for(x=0;x<=3;x++){ | ||
// while(play.start){ | ||
let enemyCar = document.createElement('div'); | ||
enemyCar.setAttribute('class','enemy'); | ||
enemyCar.style.backgroundColor = randomColor(); | ||
enemyCar.y = ((x+1)*300)*-1; | ||
enemyCar.style.top = enemyCar.y + 'px'; | ||
enemyCar.style.left = Math.floor(Math.random()*350) + 'px'; | ||
gameArea.appendChild(enemyCar); | ||
// } | ||
} | ||
let car = document.createElement('div'); | ||
car.setAttribute('class','car'); | ||
// car.innerHTML = 'hey im your car'; | ||
gameArea.appendChild(car); | ||
play.x = car.offsetLeft; | ||
play.y = car.offsetTop; | ||
// console.log(play.x); | ||
// console.log(play.y); | ||
} | ||
// console.log(endGame()); | ||
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</script> | ||
</body> | ||
</html> |
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*{ | ||
margin: 0;padding: 0;font-family: 'Josefin Sans', sans-serif; | ||
} | ||
.hide{ | ||
display: none; | ||
} | ||
.display{ | ||
background-image: url("images/bg.jpg"); | ||
width: 100%; | ||
height: 100vh; | ||
background-repeat: no-repeat; | ||
background-size: 100% 100%; | ||
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} | ||
.play{ | ||
display: none; | ||
} | ||
.startScreen{ | ||
position: absolute; | ||
top:50%; | ||
left: 50%; | ||
transform: translate(-50%,-50%); | ||
height: 160px; | ||
width: 600px; | ||
background: #FF4136; | ||
line-height: 40px; | ||
z-index: 1; | ||
cursor: pointer; | ||
box-shadow: 0 5px 5px #777; | ||
text-align: center; | ||
font-size: 20px; | ||
/* font-weight: bold; */ | ||
letter-spacing: 5px; | ||
text-transform: uppercase; | ||
color: white; | ||
word-spacing: 10px; | ||
} | ||
p { | ||
position: relative; | ||
margin: auto; | ||
/* padding: 20px; */ | ||
} | ||
.car{ | ||
background-color:red; | ||
} | ||
.car,.enemy{ | ||
height: 80px; | ||
width: 50px; | ||
position: absolute; | ||
bottom: 0px; | ||
left: 175px; | ||
background-image: url('images/ccc.png'); | ||
background-repeat: no-repeat; | ||
background-size: 100% 100%; | ||
filter: opacity(100%); | ||
border-radius: 13px; | ||
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} | ||
.enemy{ | ||
/* background-color: blue; */ | ||
background-image: url('images/cce.png'); | ||
background-repeat: no-repeat; | ||
background-size: 100% 100%; | ||
filter: opacity(100%); | ||
border-radius: 13px; | ||
} | ||
.lines{ | ||
height: 100px; | ||
width: 10px; | ||
position: absolute; | ||
margin-left: 195px; | ||
background: white; | ||
} | ||
.gameArea{ | ||
position: relative; | ||
height:100vh; | ||
width: 400px; | ||
margin: auto; | ||
background-color: #35384F; | ||
overflow: hidden; | ||
border-right: 7px dashed #c8d6e5; | ||
border-left: 7px dashed #c8d6e5; | ||
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} | ||
.pauseArea{ | ||
position: absolute; | ||
height: 80px; | ||
width: 200px; | ||
top: 50%; | ||
left: 50%; | ||
transform: translate(-50%,-50%); | ||
z-index: 2; | ||
background-color: #fcfc03; | ||
border-radius: 20px; | ||
box-shadow: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.24); | ||
} | ||
.animation{ | ||
position: relative; | ||
height: 20px; | ||
width: 20px; | ||
margin-top: 5px; | ||
border-radius: 10px; | ||
background-color: #3a24e0; | ||
display: grid; | ||
/* margin: 5px 0px; */ | ||
/* left: 20px; */ | ||
/* top: 50%; | ||
transform: translateY(-50%); */ | ||
animation-name: example; | ||
animation-duration: 2s; | ||
animation-iteration-count: infinite; | ||
animation-direction: alternate; | ||
} | ||
.d{ | ||
background-color: red; | ||
animation-name: example; | ||
animation-duration: 2s; | ||
animation-iteration-count: infinite; | ||
animation-direction: alternate-reverse; | ||
} | ||
.dd{ | ||
background-color:green; | ||
animation-name: example; | ||
animation-duration: 2s; | ||
animation-iteration-count: infinite; | ||
animation-direction: alternate; | ||
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} | ||
@keyframes example { | ||
from{left:20px;} | ||
to{left:140px;} | ||
} | ||
.score{ | ||
position: absolute; | ||
top: 40px; | ||
left: 50px; | ||
width: 280px; | ||
z-index: 1; | ||
/* height: 70px; */ | ||
line-height: 70px; | ||
text-align: center; | ||
background-color: #67e667de; | ||
color: blue; | ||
font-size: 1.5rem; | ||
font-family: fantasy; | ||
box-shadow: 0 5px 5px #777; | ||
} |