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Update roleplay to role-play
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arlowatts committed Jun 28, 2024
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2 changes: 1 addition & 1 deletion world/adventures/stormstruck.md
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Expand Up @@ -110,7 +110,7 @@ However they do it, the outcome is the same when the characters approach the war

The characters' vessel will have been spotted by the High Place at this point, and the warship will veer towards the characters in order to meet them. When they get within 50 feet of each other, Acris calls out "Ahoy, travelers! Fine weather we're having!" and laughs in a voice that cuts through the rumbling of the storm. And though the characters can barely even hear each other, Acris hears every word as clearly as though it were whispered in her ear.

Acris will be happy to chat with the characters for a while and will not be shy about sharing information. She believes the characters will not survive the storm and that even if they do, there is nothing they can do to hinder her scheme. Acris will tell them that she is masterminding the storm from the nation of Leuber and that she intends to destroy Sibal. By cutting off trade for Leuber, she hopes to weaken the country's current government, allowing her to reclaim the lands that once belonged to her people. She is collaborating with the Dancers to empower the storm and to help control it. She has also allied herself with some mercenaries whom she has promised control over Sibal once she has claimed her throne in Leuber. If the characters ask, Acris also tells them that Queen Ebb was in fact a Dancer in disguise and her guards were members of the mercenary group. Roleplay Acris as greatly overconfident and condescending towards the characters.
Acris will be happy to chat with the characters for a while and will not be shy about sharing information. She believes the characters will not survive the storm and that even if they do, there is nothing they can do to hinder her scheme. Acris will tell them that she is masterminding the storm from the nation of Leuber and that she intends to destroy Sibal. By cutting off trade for Leuber, she hopes to weaken the country's current government, allowing her to reclaim the lands that once belonged to her people. She is collaborating with the Dancers to empower the storm and to help control it. She has also allied herself with some mercenaries whom she has promised control over Sibal once she has claimed her throne in Leuber. If the characters ask, Acris also tells them that Queen Ebb was in fact a Dancer in disguise and her guards were members of the mercenary group. Role-play Acris as greatly overconfident and condescending towards the characters.

Finally, Acris won't just let the characters go without a fight. If they try to board the warship first, then let them, but otherwise the **High Place** will make the first move by shooting out grappling hooks to haul the characters closer. Acris, being only an illusion, can't engage physically but will continue to taunt and berate the characters. However, whenever a character hits her illusory form with any weapon attack, they are briefly transported to Acris' location. She is at the edge of a cliff on a mountaintop, standing before a large metal dish filled with water and containing a glass sphere. Inside the sphere is a vision of the High Place in the storm. In the distance below the cliff, a city is barely visible near the foot of the mountain. Someone familiar with maps of **Leuber** will recognize the long and thin shape of **Firecomb**. This transportation is only illusory and the character snaps back to reality after just a couple seconds. A character can only be transported this way once.

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2 changes: 1 addition & 1 deletion world/adventures/tuvdaks-gift.md
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Expand Up @@ -192,7 +192,7 @@ Not far beyond Imbur's lair lies **Grizgith's Gap**, a large cavern named for th

Also seen upon the character's arrival is Paparnad, wearing what remains of his Cloak of Invisibility and carrying a large sack containing the **Crown of Noruchtohl**. He is carefully making his way towards the exit, stepping slowly and hugging the wall. Though he is making slow progress, he is already two thirds of the way around the ledge. He does not immediately notice the characters entering the cavern, but if they make noise or follow him around the ledge, he'll spot them. The characters can safely walk around the ledge twice as fast as Paparnad can.

During the encounter, roleplay Paparnad with the following information. Note that he will not necessarily tell the characters everything right away - however, until the fight starts going badly for him, he believes his scheme cannot fail.
During the encounter, role-play Paparnad with the following information. Note that he will not necessarily tell the characters everything right away - however, until the fight starts going badly for him, he believes his scheme cannot fail.

- Paparnad sought **Ice**'s blessing independently of his arcane studies. For many years, he has been reading every text about Ice he could find. He has read many tales of individuals gaining remarkable powers from Ice, and many more accounts of failed attempts. Paparnad thinks himself worthy, however, due to his notable magical abilities. Knowing that he would need an artifact of unusual power to impress Ice, he chose to steal the **Crown of Noruchtohl**, which he helped create. The crown is one of the most highly magical artifacts ever created in **Bekebel Citadel**, and Paparnad is planning to destroy the crown in Ice's name. Performing the act at midnight during the longest night of the year will make his scheme more likely to succeed.
- His plan to steal the crown involved his two students, **Taccar the Arcane** and **Satasha the Runed**. Taccar swung from a rope in **Bekebel Great Hall** and knocked the crown into the crowd, where Satasha grabbed it and fled under the cover of the Cloak of Invisibility. He has been planning the theft with their help for several months, but he has been teaching them about Ice for much longer to ensure their loyalty. He promised them a share of Ice's power - however, recognizing that it may be impossible to divide Ice's blessing among them, he further guaranteed that they would be considered his equals in the reformed Bekebel clan. He means to uphold his promises.
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2 changes: 1 addition & 1 deletion world/adventures/warstorm.md
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Expand Up @@ -56,7 +56,7 @@ Captain Eltora will present to the characters her initial plan to learn about th

The mystery ship will spot the **Dulcet Swine** long before she gets within earshot, but they will still allow her to pull up alongside. Then the characters will be able to clearly see that the ship, called the **Tidesoul**, is crewed primarily by uniformed humans and dwarves. The captain, easily identifiable by his clothing, is accompanied at the railing by three axe-wielding warriors and five crossbowmen. They are all watching the Dulcet Swine and her crew approach.

The captain of the **Tidesoul** will allow the characters to have the first word when they get within earshot. Roleplay the captain with all the information he would reasonably have: he is under orders from the Andalese government and therefore knows he does not need to heed police; the purpose of his sailing is of utmost secrecy; and his soldiers are strong enough to hold off any small crew of pirates. Of course, the last assumption is false - the characters are likely capable of taking the ship by force. Ultimately, this is probably what they will have to do - but make sure they have ample opportunity to try out any alternatives first. In combat, the three warriors will try to keep the characters off the ship while the crossbowmen fire at them from range. The captain, who is a capable mage, will try to keep out of the fray and will cast an invisibility spell on himself if the fight is going poorly.
The captain of the **Tidesoul** will allow the characters to have the first word when they get within earshot. Role-play the captain with all the information he would reasonably have: he is under orders from the Andalese government and therefore knows he does not need to heed police; the purpose of his sailing is of utmost secrecy; and his soldiers are strong enough to hold off any small crew of pirates. Of course, the last assumption is false - the characters are likely capable of taking the ship by force. Ultimately, this is probably what they will have to do - but make sure they have ample opportunity to try out any alternatives first. In combat, the three warriors will try to keep the characters off the ship while the crossbowmen fire at them from range. The captain, who is a capable mage, will try to keep out of the fray and will cast an invisibility spell on himself if the fight is going poorly.

### The Tidesoul

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